Daz bridge to Blender can't import pose?
Hello guys, I checked a few youtube video tutorials and searched posts here but can't seem to find anything related.
Question 1:
Every time when I pose the character in Daz Studio, and port it into blender, the character went back to T pose. But I don't see any relevant export options.But
Question 2:
I only ported Subdiv=0 model, it seems very lowpoly in blender. You can even see the crease here. But it still dramatically slows down my pretty beefy computer. Moving a box is slightly slower than usual. Moving the arm of the character is slow. Even undo the move action is extremely slow, it can take up to 2 seconds with every ctrl+z.
Question 3:
During exporting from Daz Studio, the screen asks you what morph targets you want to export. At the end, still tons of shapes are exported. If I just want a still pose with no morph or shape, what should I do?
Question 4:
Some materials still don't look correct, such as the eyelashes here, which looks grayish. Did you find any other wrong materials too?
Question 5:
Where is the directory of the temp exchange files?
Thanks a lot guys!
Comments
It can export poses from what I understand with a call but I haven't done it yet. I would move this to the Blender forum thats where they have been posting all the exporter information.
Yes I covered that problem in a tutorial [in the freebies section in my tutorial thread] ... I made a morph of the poses, then port out the morphed figure.
Thanks, @Catherine3678ab, so you confirmed that exporting pose is not available yet, but the workaround is to make the post a giant morph? Can we also not export all the pose options like eyes open and close, mouth open and close, if we don't need them?
So, you posted 2300+ posts, which post is the one you were talking about? Thanks.
I put a check mark in the box for to have the least number of morphs travel with it. I am not trying to use Blender for animations. This tutorial is geared for getting the body with a geograft attached ported over so one can export it, clean the mesh, and export out something to paint with in a 3D painting program. I also use Hexagon of course.
atm the title of the thread is: Tutorials ... Tutorials ... Daz to Blender Bridge Part One
The end of the title changes when I add new tutorials. List is kept in the first post.
How disappointing... I'm a 2D artist who uses Daz to pose characters for reference. I just want a quick and simple way to get my characters into Blender with decent materials AND the pose I set up in Daz. I hope this feature is added onto the bridge at some point.
If you're just using them for posing reference, why do you need them in Blender?
Well you can get quick posed figures out of D/S and into Blender: Forget the bridges ...
Have all the clothing parented to the Figure, pose the figure, export out the figure. Open Blender and import posed figure. I just tried this and the figure and clothing were one, so no uvmaps and no Blender did not put the materials on. It could be that one has to set that up in Blender. However not to lose the uvmaps it could be better to hide all but item for export from D/S ... and one by one export them out ... then one by one export them into Blender.
And for those new to these forums, I know very little about Blender. I know a lot more about Hexagon ;-)
@Gordig Good question. The answer is that I don't just use Daz characters for pose ref, although posing is one aspect. I want posed Daz figures in my Blender scenes for a lot of reasons. The main thing is that I build environments in Blender, using Daz characters and props as well as terrains and models/scultps that I create myself in Blender. There's also the fact that Blender is just an infinitely faster and more nimble program for moving, repositining, rotating and scaling things in my scene, as well as quickly experimenting with lighting because with Eevee real-time rendering. There are also a lot of special effects (volumetrics, particles, fluid sims, fire and magic effects, etc etc) that I add to my scene in Blender to get the best ref possible for my 2D paintings.
Bottom line is that I find Daz as a program to be extremely clunky, slow and limited, but you can't beat its library of models or its posing capabilities.
Yes I know I can simply export/import posed models from Daz without the bridge (I often use FBX and collada export). However I run into a lot of annoying issues, often my poses are slightly messed up, and there are weird materials issues when doing this also, causing me to have to go in and manually tweak them. Also, I REALLY like the nice rig that the bridge attaches to my Daz models when I import them into Blender with that utility, it makes it very easy to tweak poses once they are in my Blender scene. I just wish it would retain a starting pose that I export from Daz.
Bottom line is that there ARE workarounds to my issues, I was just hoping that this Daz to Blender script would improve my workflow, but I can't really use it because it doesn't import poses. I suppose I could just get used to doing my posing in Blender itself, but I like to do it in Daz to make use of my posing presets, Power Pose, hand-posing sliders etc etc.
Have you checked out this one it transfers the pose. The link is to the forum thread.
Huh, ya know I had seen this one before but could never get it to work. I just found a youtube video that guided me through setting it up and it DOES work. There is one annoying aspect though, which is that each piece of clothing, as well as eyebrows, hair and facial hair, are exported with their own separate rig... which means that if you adjust the character pose once it's in Blender, the clothes and hair don't follow. Seems like the workaround is to just copy the adjusted pose over to the rig for each separate element so they all line up. It was so close to being perfect! Still, not bad, and better than the other solutions I've found!
I think there is an option to merge rigs withing the Diffeo exporter setup.
I was just coming here to say that I had just realized that option was there! And it works perfectly! Boy am I happy! Thanks for the help everyone.
Edit: Oh man, this is even better than I thought... you can import poses from a .duf with one click? OHHHH man! Why in the world is the "official" importer so much more limited than this?
Both have drawbacks, apparently. I have not been able to get the skin looking good in Eevee using the diffeo importer but I have an awful lot to learn about setting up materials in Blender. Indeed, I have an awful lot to learn about Blender, full stop. Another problem for me is posing in Blender. I have not tried the official bridge yet but I get the impresion that it is better for posing once the figures are in Blender. If I persevere with Blender I suspect I'll pose in DAZ Studio and export the posed figure.
That's interesting, I'm no real 3D artist AT ALL, I just use 3D tools to hack together assets and effects and do a bit of simple modeling, etc. So from my perspective the Diffeo materials look pretty good, I'm comparing side by side to the iRay render in Daz and not seeing a really huge difference. As I said I'm sure real 3D artists will notice a lot of things of details when it comes to that sort of thing. Especially when you need very realistic skin for a 3D render. But the Diffeomorphic materials will more than suffice for me to use as reference for my 2D work.
I will say that the offical Daz to Blender bridge definitely doese provides a rig that makes posing in blender pretty decent -- all the weight maps work perfectly, and there are a lot of handy controls for moving the limbs and torso, and it works similarly to Daz where the joints sort of follow the hands or feet as your position them. But honestly, Diffeomorphic makes it SO easy to transfer poses from Daz to Blender that it doesn't even matter. Just pose your character in Daz, save the .duf to your desktop, and transfer it to your Blender character with two clicks. Same if you need to tweak it slightly. And of course the built in Diffeomorphic rig is good enough for minor tweaks right inside Blender, no need to transfer anything for small adjustments.
Edit: Just noticed you said you had trouble getting skin to look good in Eevee specifically, and THAT I can definitely see. I only use Eevee for previewing lighting and materials and whatnot so I get it.
Does anyone know how to solve this problem? I have the same problem.
As for diffeomophic just save the pose preset and load it in blender. This discussion is probably to be moved to the blender forum though.
HEY MAN Im having the exact same struggles as you.
How did you find the tutorial on installing difeomorfic? I like the official addon as its supser easy to install. Difeomorfic is a mess for me, cant find a way to install it.