Animation Timeline - Save a single frame?
interestinglyaverage
Posts: 27
Is it possible to save a single frame of an animation as a new scene? For example, I have a sixty frame animation, and I want to take the scene exactly as it is at frame 30 and create a new scene from that one frame.So frame 30 of the old file will be frame 0 of 1 in the new file, and I can create a new animation from there.
Obviously I know I can do it "manually" by ignoring the preceeding 30 frames and manually delete the following 60 or 70 keyframes, but it is inevitable that I will either miss a later keyframe or misclick on an earlier keyframe and throwing everything off.
Comments
I just tried this and it seems to work {I only used one figure}.
First of all, Save the Full Scene!
Shorten the timeline [total] to the one after desired frame. [i.e. 31 frames] Put a key there.
Removed all the keys inbetween 0 and the end frame [i.e. 0 to 29] ... figure stays in the one desired pose.
Scrubbed back to 0 and the figure stays in said pose. So it is then safe to shorten the timeline to 1, as in Total =2.
Save Scene SUBSET under a New Name.
Now one would have the full scene plus an additional scene subset. {total says 2, that's 0 and 1}
Clear the scene and load the scene subset fresh in order to build upon it. {otherwise all those keys and actions from 32 to 999 come back}
Add more to the total to build from there. {save as another new name if wanting to keep this one frame as the launchpad}.
I've commented on this before and it is such a pity that there is no straightforward way to do this. Surely it wouldn't be so difficult to include this feature - it would be sooooo useful. Especially when I want to just save the scene after dForce has been animated and I want the frame with the dress draped without saving the whole timeline.
Thank you very much Catherine, this worked for me!
Marble, I am doing pretty much exactly the same as you are describing - frames up to 29 are for dForce simulations, then frames 30 on are the animations themselves. The timeline feels very limited compared to other tools, from the inability to add or delete frames, to the inaccurate clicking (seems like you have to click in the southwest quadrant of the keyframe for it to register, and to the left of the timeline frame to jump to a time?) to... well, it leaves a lot to be desired IMO.
Just today I was doing a new animation, and fingers were moving without any keyframes being set. That one, I can't even.
Sorry for necroposting. I have basically the same question that the thread starter did. I tried to follow your instruction but couldn't delete the 0 frame (the very first one) key. How do you do that? Simple choosing it and selecting Delete Keys in the menu doesn't work, unlike with all the other keys in the same timeline.
I wasn't deleting the 0 frame. The desired pose is at frame 0 and at frame 1. That is saved as the sceneset [new names!].
At 0 and at 1 --> figure is in the desired pose.
0 to 1 is saved as the new subscene to start the next timeline with.
If you had just "1", I think you'll find the 0 frame is going to be the T or A posed figure which is not the desired pose.
[You cannot physically remove any number on any timeline].
With the 0-1 subscene loaded, you can select "1" and repose the figure and thus have the desired pose at 0 transitioning to whatever by 1. That's very quick on the timeline though ... You'll likely want the next pose a few more seconds over ;-)