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When I rendered in my previous laptop, its time limit was always 2 hours, it didn't matter if the render process was in 60%, 20%, 100%, it always stopped in 2 hours and that was good for me (althought I don't know if it was a setting fact). So, if I had the option the render process stopped in 2 hours in a Mac, it'd be good for me.
What about a MacBook Pro 15" 2.8 GHz Inter Core i7, 4 Cores, 256 GB of storage, 16 GB RAM, Radeon Pro 560 with 4 GB, do you think it'd work like the one you have?
Thank you for creating this little test for me. How much time you think it'd delay at 100%? Have you worked with similar scenes? How much time do they usually delay? And no problems with heating?
I'm not willing to let my computer run for 15 hours to produce one render. If you can run a 14" MacBook night and day producing hundreds of renders, then more power to you. I've never had an NVIDIA card, and I've also never run a render for more than 15 minutes. Any noise that remains in the render I clean up with Topaz in about 30 seconds. There's also a variety of sharpening and definition tools I use.
Without meaning insult, those who do are constantly bemoaning new products that support Iray only. IIRC, it sounds like Apple may already be at the point where new OS versions won't run Studiuo at all.
2 hours is the default time limit: 7200 seconds. There is also an iterations limit. You change both(and many others) in render settings.
I'd expect new OS versions to run Studio, at least so long as Apple continues to support Intel hardware, which could be 5-10 years.
New Apple hardware, on the other hand, is a different matter. While Apple's Rosetta 2 technology may allow DAZ Studio to run on Apple computers based on Apple silicon, Iray rendering is likely to be tricky. If I've understood correctly, when Iray does a CPU render, it generates code dynamically to be executed on the processor. That code will have to be translated on-the-fly by Rosetta 2 to run on the Apple-made CPU. Normally, Rosetta 2 translates applications when they're installed, which reduces the performance hit of the translation. But if the code is being dynamically generated, Rosetta 2 will have to do the translation at run-time. Add that to the fact that translated code may not benefit from all the optimizations available to Intel code executing natively, and that sounds to me like a recipe for a slowdown when Iray rendering.
In the normal course of events, Apple's translators -- like Rosetta and Rosetta 2 -- are stop-gaps, designed to allow older applications to run at more or less acceptable speed until a new version can be built to run on the new processor architecture (Apple has done this in the past, twice, first with the migration from 68K to PPC, then from PPC to Intel; they've got it down to a fine art). But Nvidia is (probably) never going to write a version of Iray that runs on Apple silicon, and even if they wanted to, Apple probably wouldn't help them. So Iray rendering will be in Rosetta 2 translation forever (or until Apple decides that enough applications have migrated and kills Rosetta 2).
This is speculation. The DAZ developers may already have got their hands on a Developer Transition Kit machine from Apple, and tried out DAZ Studio on that, in which case they probably have a better idea than I do of how easy or hard it would be to support Studio on the new Apples.
It's also worth remembering that a lot could change over the next few years, and new developments could make DAZ Studio viable on Apple hardware/OSs again. Maybe Octane will produce an Octane renderer on top of Apple's Metal API, and someone will write a translator that converts Iray shaders to Octane. Maybe the new DAZ bridges will make exporting to Blender for rendering the way to go. Maybe Apple and Nvidia will kiss and make up. (Not betting on that last one, though).
Just for rendering, then the PC - obviously.
If you use software specific for the Mac, and the performance it offers is important, then obviously the Mac.
If Daz's Studio software is important to you, it has better support I believe on the PC.
Even if the PC is a Gamer GeForce GTX 1650 with just 4 GB of VRAM? Even that, is better than a Mac Inter Core i7? I have to say I need an equipment for about 3 to 5 renders per day.
That's the wrong question to ask. You should be comparing CPU to CPU, since anything that doesn't fit into the VRAM of the 1650 will render on the CPU. Unless it's so old that it's not supported in Iray anymore, basically ANY Nvidia GPU will be faster than rendering CPU only, as long as the scene fits into the VRAM.
As I said earlier, wait a few weeks. Then we will know more about the new Nvidia cards. You will be very upset if you buy something that isn't right for you.
Whatever is announced in a few weeks will cost more for the GPU than the amount the OP appears to be considering spending on the whole system.
What model is the Nvidia graphics card which has 8 GB of VRAM GPU?
RTX 2060 Super or RTX 2070 and up from there
Ok. Thank you for the information! ;)