Can clothing be caused to conform not just to a body but to a shape parented to the body?
Can clothing somehow be caused to mold itself not just to a body but also to a somewhat complex shape parented to and overlapping with the body?
I'll be more specific. I was thinking of overlapping a skull form with a Genesis 8 figure's stomach, so that the skull face projects out from the stomach an inch or so and is parented to the Gen 8 figure. I want then to be able to put a shirt on the Gen 8 figure so the shirt conforms not only to the detailed shapes of the figure itself but also to the skull face -- I don't want the skull to poke through. The intended result is that there seems to be a skull face (or any shape I might choose) under the shirt, a skull face that might have grown from the figure's stomach. How might that sort of thing be done? I've tried using Mesh Grabber/Rotator on a shirt worn by Gen 8, as I thought I might be able that way to mold a shirt to look like a shape is pushing up under the shirt, but it seems Mesh Grabber cannot get the kind of fairly defined shape I'm looking for.
Thank you for any assistance.
Comments
You’d have to create a projection morph. Without that, your best bet would be to increase the size of the shirt and dForce it around the both of them.
Gordig, thank you for the suggestions.
Do you happen to know of a video tutorial that might help with using dForce in the way you suggest? I don't know a lot about dForce....
Is it be possible for me to add to the mesh of clothing -- so the mesh is more finely subdivided, subdivided enough that it becomes possible to model it in a bit of detail -- make a rough 3d face out of it -- with Mesh Grabber? I want an effect where a skull face seems to be pushing against the inside of someone's shirt, as if the skull were starting to emerge from that person's abdomen and pushing his shirt out a bit.
Thanks for any suggestions.
Thank you, SickleYield, I'll try that..