Can clothing be caused to conform not just to a body but to a shape parented to the body?

Can clothing somehow be caused to mold itself not just to a body but also to a somewhat complex shape parented to and overlapping with the body?

I'll be more specific. I was thinking of overlapping a skull form with a Genesis 8 figure's stomach, so that the skull face projects out from the stomach an inch or so and is parented to the Gen 8 figure. I want then to be able to put a shirt on the Gen 8 figure so the shirt conforms not only to the detailed shapes of the figure itself but also to the skull face -- I don't want the skull to poke through.  The intended result is that there seems to be a skull face (or any shape I might choose) under the shirt, a skull face that might have grown from the figure's stomach. How might that sort of thing be done? I've tried using Mesh Grabber/Rotator on a shirt worn by Gen 8, as I thought I might be able that way to mold a shirt to look like a shape is pushing up under the shirt, but it seems Mesh Grabber cannot get the kind of fairly defined shape I'm looking for.

Thank you for any assistance.

Comments

  • GordigGordig Posts: 10,171

    You’d have to create a projection morph. Without that, your best bet would be to increase the size of the shirt and dForce it around the both of them. 

  • Gordig, thank you for the suggestions.

    Do you happen to know of a video tutorial that might help with using dForce in the way you suggest? I don't know a lot about dForce.... 

     

  • Is it be possible for me to add to the mesh of clothing -- so the mesh is more finely subdivided, subdivided enough that it becomes possible to model it in a bit of detail -- make a rough 3d face out of it -- with Mesh Grabber?   I want an effect where a skull face seems to be pushing against the inside of someone's shirt, as if the skull were starting to emerge from that person's abdomen and pushing his shirt out a bit.

    Thanks for any suggestions.

  • SickleYieldSickleYield Posts: 7,644
    You could also set up the skull face as a geograft, since smoothing and collision also attempt to collide with geografts.
  • Thank you, SickleYield, I'll try that..

     

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