A Tip to Make Deforce Much Faster

in The Commons
I discoverd a little Dforce trick. If you save your outfit as a wearable preset. Then delete all the cloths and hair and accessories but the one you want to Deforce. Deforce runs WAY faster. Then once it deforced, turn Genesis off in veiwport, export the deforce item as OBJ, alone in the scene as Base Res. Then delete it, and load the outfit onto the character, then use morph loader pro, inject the morph into the clotthing item. Make sure to Reverse deformations is set to "YES". and Tada! Its a lot faster then waiting 11 minutes for it to deforce to do its thing, just to explode on you at the last minute.
Comments
I'm clearly not understanding. How does this make dForce run faster? You have to use dForce anyway to add the drape morph. Why would you need to use dForce again?
Honestly, I must have the best luck in the world with dForce. The slowest draping might take 5 or 6 minutes on occassion. Most of the time I get a drape under 2 minutes and very, very, very rarely do items explode. I never use the settings that come with the outfits though. They give me the most trouble.
...there is a tool available that lets you avoid having dForce affect all clothing/hair in the scene at once.
https://www.daz3d.com/dforce-companion
That said, I rarely if ever use dForce as I have older tech and also often make readjustments to poses during the scene building process which would mean having to run the sims all over again (and sometimes again). 5 minutes here 6 minutes there adds up (and on my old system it's slower) which impacts workflow. One thing Iwill say, it's definitely saved me money on clothing content.
The dForce products should have a setting to reset to default if the scene changes.
...but you would have to run the sim again for the new pose setting afterwards.
You can disable the visibilty of items in dForce, but one of the main things that slows it down is that smoothing modifiers end up recalculating for each frame of the simulation, without actually ever doing much good. I'd love it if the dForce panel had a "Disable Smoothing while Simulating" option.
How does dForce take 11 minutes? Talking still frames?
my dforce sims seems never take more than a minute tops. I have an i7 , not sure if thats key.
That is quite a lot, but still easily possible, depending on the mesh density of the items involved and what they need to collide with.
(Also, I wouldn't be entirely surprised if there was some hyperbole involved.)
easy the more interactions the more time used having a vest over a shirt both simulating will take more time as a base include the area between the arm and chest being close and you further slow the sim...etc... some sims can run for a minute for a single %age.
The current version of DS has options to Simulated Selected built in (do note that this requires selecting both the dynamic item(s) and the item(s) they are to collide with - I frequently forget the latter).
Simulating something like Linday dForce hair can easily take longer than 11 minutes for a single frame.
With the "right" hardware, I'm sure you can get it over an hour.
Interesting, I did not know that. It would explain why I am frequently seeing items fall straight through the person wearing them.
Doesn't hiding the rest of the scene do the same thing?
By default all items that are not explicitly excluded (via Visible in Simulation) are included - Simulate Selected is an option in the Simulation Settings menu (there's also a Clear Selected command).
Yeah, I use both all the time now. Unfortunately I only noticed the Simulate Selected addition after I had bought dForce Companion which I rarely use these days.
...yes, but with the utility you don' have to do that which in a busy scene can be a real pain.
its a mystery why Dforce is so much faster on my PC without a graphics card
it seems to love the integrated Intel OpenCL