So... Should *I* Become a PA? Sample Render Included

mwokeemwokee Posts: 1,275
edited August 2020 in The Commons

I do commercial and fine art photography and digital art and have been using Daz renders for a variety of concepts. While I have a lot more work to do for a final product, I've learned how to use my photography to create static background scenes which is something other artists have done. I used Hexagon to build the bones of the scene, imported into Daz, and then added Daz products to create a scene. This gives the user a realistic scene (though static) and since I am using my own pictures, there are no copyright issues. I can create a number of scenes using this strategy and I can use Photoshop and real machine parts to create concepts such as steampunk. I'm sure I will need to keep my day job but is this a worthwhile endeavor...?

 

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Post edited by mwokee on
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Comments

  • Simple sets, well lit? As long as they can deliver what people want, then it's good. If you have interesting locations? (Where Victoria can be naked in a temple with a sword?) I mean... it's not just a good photo, but also a setting where the story can happen. (Or, at minimum, a place to put a scantily clad Victoria, which is a popular thing to render.)

    I know I still use the mutliplane cyclorama and millennium environment. If you can deliver that kind of simple, effective functionality in a more modern package, I think people would want that.

  • nightwolf1982nightwolf1982 Posts: 1,175

    It's hard to say based solely on one image.  How exactly is your background set up?  Can it be adjusted or modified to suit the artist's needs?

    I would suggest posting a few more examples of your product to give people a better idea of what it does/how it works.

  • i53570ki53570k Posts: 212

    Is this like those HDRI with DoF or 360 degree HDRI landscape dome?  They seem to sell well considering the vendors keep launching new ones.

    I don't see much discussions on the forum.  What do people think of those products? 

  • 3Diva3Diva Posts: 11,749

    I recommend doing a freebie or two first and see what the feedback is on those first before deciding if it's something you want to pursue. :) 

  • lilweeplilweep Posts: 2,561

    I dont think it's realistic unless you texture the foreground with high res maps and props, like stones, rocks, etc.

  • PaintboxPaintbox Posts: 1,633

    It's a nice first step, but I think you need to take a look at how a vendor like Dreamlight works, Dreamlight has a couple of products that give you an idea what buyers might look for.

    https://www.daz3d.com/castle-alcoves--photo-scanned-scene

    https://www.daz3d.com/dead-tree-desert

    https://www.daz3d.com/take-a-swim

    These all are different variations on creating renders right out of the box. Some are more versatile, while others are more static.

    Just to give you some ideas!

  • shg0816_13461e8196shg0816_13461e8196 Posts: 315
    edited August 2020

    As someone stated, with just one image, it's hard to say.

    What in this image are you trying to sell? The car, the outfit, the pyramid? Also, how resource heavy are your products. I've deleted some items off my hard drive because they are TOO resource heavy, so try to balance quality and efficiency.

    If you want to start out, let people know about you, offer some free stuff, to see how much people download them and use them. I've seen an explosion of 3D content creators, some of them good, so not so much, and some are like "what on earth is that?". 

    Post edited by shg0816_13461e8196 on
  • nicsttnicstt Posts: 11,715
    mwokee said:

    I do commercial and fine art photography and digital art and have been using Daz renders for a variety of concepts. While I have a lot more work to do for a final product, I've learned how to use my photography to create static background scenes which is something other artists have done. I used Hexagon to build the bones of the scene, imported into Daz, and then added Daz products to create a scene. This gives the user a realistic scene (though static) and since I am using my own pictures, there are no copyright issues. I can create a number of scenes using this strategy and I can use Photoshop and real machine parts to create concepts such as steampunk. I'm sure I will need to keep my day job but is this a worthwhile endeavor...?

     

    Based on that image, no.

    Forgive me for being frank, but even if Daz accepted a product with such a render, I sure as hell wouldn't buy it.

    The vehicle looks great, as does the pyramid, but the rest: absolutely not. If you think that the images are supposed to sell your product, whatever it is, that image wouldn't tempt me to take a closer look.

  • nonesuch00nonesuch00 Posts: 18,333

    Based on that example you should create toon backdrops but they need to be really good and really high resolution and much more toon than that.

    However, that's my opinion you just contact DAZ directly and if they answer in 4 - 6 weeks proceed according to their advice.

  • HylasHylas Posts: 5,073
    edited August 2020

    I realise it's a WIP, but that's not an impressive image you've uploaded, to be frank. The background looks pasted in and the lighting of fore- and background don't match.

    It's also not clear to me what you're selling based on your description and image. What's a "static background"? Aren't all DAZ backgrounds static?

    Post edited by Hylas on
  • mwokeemwokee Posts: 1,275

    I may need to clarify for some, I'm just working on background scenes, the vehicle is a Daz product. This image shows the "product." It's a simple scene but some concepts on the drawing board will require WEEKS of Photoshopping and I'm still trying to work out the fundamentals. What you don't see here is some of the current "background" products form a line between the ground plane and background plane. I figured out a way to make it more seamless. All criticisms are valid but I'll say one thing, this is a better product than a few already in the store and for sale. Thanks for all the comments. Just to build a base that integrates with Daz has been a project in itself when you're just starting to learn the software.

    Base.jpg
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  • lilweeplilweep Posts: 2,561

    If I wanted a character to stand on a really low res jpeg, it could do that without buying anything though...

  • mwokeemwokee Posts: 1,275
    lilweep said:

    If I wanted a character to stand on a really low res jpeg, it could do that without buying anything though...

    Not sure what you're looking at. The images are 300 DPI, I dumb them down before uploading here so they're 100k and not 5M.

  • NylonGirlNylonGirl Posts: 1,939
    mwokee said:

    All criticisms are valid but I'll say one thing, this is a better product than a few already in the store and for sale.

    I was trying to find a nice way to say what you just said. I do think, given some of the things I see in the DAZ store, it seems like anything goes. If nothing else they might make it part of a Pro Bundle or a free item of the week.

    That being said, I don't understand the words of the original post. Does "static background" just mean the background stays in one place while you move the DAZ figures? And you said something about using Hexagon to build the bones. Does a pyramid even have bones? Is it a "rigged" pyramid? Does it have moving parts?

    I think you might succeed though.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,618
    edited August 2020

    having confidence in yourself is probably half the battle

    I see stuff in the store I shake my head at and wonder how anyone could sell it

    yet I know 3D modelers who create awesome stuff who do not consider themselves good enough to sell their stuff

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,618
    edited August 2020

    personally if I was taking quality photographs I would be creating texture sets for existing products that do this that many people already own such as the multiplane cyclorama or the woodland playset

    https://www.daz3d.com/millennium-environment

    https://www.daz3d.com/multiplane-cyclorama

    https://www.daz3d.com/woodland-realm-playset-one

    https://www.daz3d.com/woodland-realm-playset-two

    and more importantly

    adding iray presets

    Post edited by WendyLuvsCatz on
  • fastbike1fastbike1 Posts: 4,078
    edited August 2020

    @mwokee

    Yiou invited comments then immediately got defensive. "I'll say one thing, this is a better product than a few already in the store and for sale" is a pretty low bar.

    Always your choice but it sounds like you are likely to compete with HRDI Haven. I don't see that as a win for you given the quality and free nature of the HDRI Haven products. He also offers free background plate withthe HDRIs.

    Even with your clarification, I don't don't see the characteristic that you say sets this apart.

    Post edited by fastbike1 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,618

    I certainly would not buy your standalone plane set

    but

    I regularly buy textures for the sets I listed above but only if on sale

    Laurie S has done some truly beautiful ones so you would have your work cut out trying to impress me

    I would expect matching transmapped foliage and foreground textures too

  • RAMWolffRAMWolff Posts: 10,256

    personally if I was taking quality photographs I would be creating texture sets for existing products that do this that many people already own such as the multiplane cyclorama or the woodland playset

    https://www.daz3d.com/millennium-environment

    https://www.daz3d.com/multiplane-cyclorama

    https://www.daz3d.com/woodland-realm-playset-one

    https://www.daz3d.com/woodland-realm-playset-two

    and more importantly

    adding iray presets

    This is a good idea!  

  • NylonGirlNylonGirl Posts: 1,939

    personally if I was taking quality photographs I would be creating texture sets for existing products that do this that many people already own such as the multiplane cyclorama or the woodland playset

    I think this is a good suggestion too.

  • barbultbarbult Posts: 24,875
    • The pyramid looks nice.
    • The ground does not look so nice. It looks like just a flat plane with a texture so stretched that is appears to be low resolution in the render. The ground doesn't look like realistic sand.
    • The dramatic clouds in the background look inconsistent with the lighting in the scene. The lighting is creating shadows going in two different directions (probably from two light sources). An outdoor scene lit by an overcast sun would not have shadows going in two directions like that. So the chosen lighting in your sample image detracts from the potential realism. A good promo image will get you in the door and attract customers. A bad promo will get your product ignored.

    Look at the critiques and suggestions that people have offered. You asked for opinions, after all. That's all these forum replies are - opinions. Take them for what they are worth to you. They could help you improve the product.

  • Silent WinterSilent Winter Posts: 3,766

    For the ground plane - try using a tiling texture across it. With something like sand, it can look fine. The problem with a large plane, even with a 4096x4096 texture, is that only a small part of that map is near the camera - it'll look stretched/blurry no matter how good it is. Ideally, you'd have a ground plane with morphs (like the Millenium environment mentioned above) so there'd be some variation (but then why not do as Wendy suggested and adapt your textures for that?).

    It at least needs some tiling and a bump/normal map to go with it.

  • lilweeplilweep Posts: 2,561

    having confidence in yourself is probably half the battle

    The other half of the battle is self critique though.

  • WonderlandWonderland Posts: 7,056
    edited August 2020
    barbult said:
    • The pyramid looks nice.
    • The ground does not look so nice. It looks like just a flat plane with a texture so stretched that is appears to be low resolution in the render. The ground doesn't look like realistic sand.
    • The dramatic clouds in the background look inconsistent with the lighting in the scene. The lighting is creating shadows going in two different directions (probably from two light sources). An outdoor scene lit by an overcast sun would not have shadows going in two directions like that. So the chosen lighting in your sample image detracts from the potential realism. A good promo image will get you in the door and attract customers. A bad promo will get your product ignored.

    Look at the critiques and suggestions that people have offered. You asked for opinions, after all. That's all these forum replies are - opinions. Take them for what they are worth to you. They could help you improve the product.

    I have to agree. To me it looks like a composite of three different images/pngs all shot with different lighting and pasted together. The sand doesn’t even look real to me. It’s completely flat, no depth, and the pyramid looks like a png just plopped on it. I think many of us are confused what this could really be used for because HDRIs at least give great lighting effects as well as a background. If you’re a photographer, maybe you should try creating HDRIs instead. I think you’d do much better selling those.

    Post edited by Wonderland on
  • doubledeviantdoubledeviant Posts: 1,189
    edited August 2020
    Reminds me somewhat of the cut-out backdrops and backdrop panes from ImagineX and Illumination:

    https://www.daz3d.com/cityscapes-backdrops

    https://www.daz3d.com/mountainscapes-backdrops

    https://www.daz3d.com/skyscapes-backdrops

    https://www.daz3d.com/beachscapes-backdrops-volume-1

    (and many others)

    I've bought several on sale and like the concept.

    The product you describe might be useful if you can produce high-quality images of (here's the trick) interesting locations.

    You'd need to catch my attention by offering something that can't be easily assembled with assets from the store.

    For example, a view of the approach to a temple nestled in the forest, the kind of place in which you might find bitwelder's Inner Sanctum.

    Or perhaps backdrops of places that could be time-consuming or taxing on hardware to render with 3D assets - full parking lots in front of stores/malls/etc come to mind.

    Anyway, good luck!
    Post edited by doubledeviant on
  • mwokeemwokee Posts: 1,275
    edited August 2020

    Here's another test. I know I'm on the right track and I know some of you can use stuff like this. This is a render in Daz, not a figure dropped into a photograph. The criticisms, even the harsh ones are helpful, if they are given in the right way.

     

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    Post edited by mwokee on
  • nonesuch00nonesuch00 Posts: 18,333
    edited August 2020

    I just image search on a search engine high res CC0 or similar pictures. I think Wendy's suggestion is good or doing non-natural artistic backgroups like art deco or celtic knots or other types of artistic backgrounds would be nice. More for portraits though. Those involve a lot of research and fastidious labeling and creation of them though.

    Post edited by nonesuch00 on
  • mwokeemwokee Posts: 1,275

    I think Wendy's suggestion is good or doing non-natural artistic backgroups like art deco or celtic knots or other types or artistic backgrounds would be nice.

    All products are valid for certain people. I generally need realism and have been frustrated with what's available which is why I'm going in this direction. If this is what I need then surely there are others who need the same. Some of the products I've purchased that utilize photographs have dust specs and other artifacts that need to be edited out so I have issues with the quality of what others produce. You just throw up your hands and decide to try to make your own stuff. If I'm going to do it myself then, well, I should look into helping other artists.

  • Oso3DOso3D Posts: 15,046

    At least you're getting a taste of the PA experience wrt feedback. ;)

     

  • lilweeplilweep Posts: 2,561

    I prefer HDRI's or Photogrammetry assets for realism.

    There are many photogrammetry environments of heritage sites for free on Sketchfab, and free HDRIs on HDRI Haven.

    I would pay good money for high quality photogrammetry environments. But not for 2D backplates/ground plates with no environmental lighting & that are subject to perspective artifacts.

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