DirectX 12 Ultimate, Daz and Iray

in The Commons
All the talks about Ampere, Big Navi and Xe got me wondering. Ray tracing is the key feature of DirectX 12 Ultimate which all the new upcoming GPU will support. Can Daz get a good rendering engine using DirectX 12 Utlimate so we don't have to be locked into Nvidia Iray?
Comments
Nope.
I very much doubt it as DirectX 12 is mainly aimed towards gaming and nothing more for now.. Right now the only options for rendering other than iRay, is 3Delight the Reality 4/Luxus plugin for LuxRender (which is similar to iRay) and OctaneRender which now has a free version..
Cosidering how much DAZ has invested with Iray, which probably includes some licensing costs as well as nearly everything in the store optimized to work with it, I doubt highly they would integrate another render engine at this point.
I dunno. Converting everything from Iray materials to anything else is more trouble than I believe most people are going to be willing to deal with. I've been using Nvidia products since the days when AMD drivers were having lots of problems. For people who want to deal with that, Daz has bridges to other rendering applications. I think that's the direction Daz is going with all that. Daz Studio is not where Daz makes its money. The Daz store is.
That is the thing I have to shudder at the thought of how much Daz has had to fork out to get a mass license for 3Delight and iRay.. It would not be cheap that is for sure, and as Sevrin above me stated Daz no longer makes money from Studio but from the shop.. Heck I remember when Daz did and back then when Poser was the go to 3D Renderer, I reckon was hard for many to justify the cost for Daz Studio Pro when Poser had a lot more going for it, such as built in dynamics and more..
I use Cycles; there are lots of other options if one ventures outside Studio, which I did about 4 months ago. I get faster renders too, and my Threadripper is now faster than my 980ti whereas previously it was significantly (35%) slower.
I basically didn't want to buy in again into a closed loop with Nvidia insisting that if I wanted good performance I needed to spend lots. My own opinion is that Iray is an inefficient resource hog.