Morph Loader Pro Issue - Surface Abnormaly

pucaleepucalee Posts: 0
edited December 1969 in Technical Help (nuts n bolts)

Hi,
I seem to face an issue on every step...

I was trying to create custom morphs for my first clothing, so I was testing Morph Loader Pro.
I exported my clothing with no morph on in OBJ, to 3ds Max. Turned off smoothing, collision iteration 0, Mesh SubDivision 0. Then made a simple change (just for test, extended hip to the left).

I loaded that changed OBJ file with Morph Loader. Tada, loading was successful. But when I turn the morph on, I get this weird surface. Of course if turn on smoothing on, it gets better, but never perfect.

Any idea why this is happening?

Untitled-3.jpg
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Comments

  • Richard HaseltineRichard Haseltine Posts: 100,945
    edited December 1969

    How does it look if you use the Shaded Wireframe view in DS?

  • pucaleepucalee Posts: 0
    edited December 1969

    I figured it out. When I export OBJ from 3ds Max, I need to turn off 'Optimize Vertex'. Thanks anyway!

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