scale HDRI domes?

Went over to HDRI Haven, got an outdoor scene, loaded the .hdr file into Render Settings -> Environment Map, loaded, but: I then added a prop, an entire lounge area and it was the size of a LEGO kit in comparison to the hdr image.

I switched dome from infinite to finite and tried changing Dome Scale and Radius, but they have no effect even with wild values. 
I could scale the prop, but then I'd have to scale each and every item I add. Does not seem right. What can I do here?

Comments

  • markusmaternmarkusmatern Posts: 559
    edited August 2020

    You already mentioned some of the important settings. However did you try to change the Ground Texture Scale when working with Dome Mode: Finite Sphere w/ Ground

    Try the following as a first setup for a car: https://hdrihaven.com/hdri/?h=derelict_highway_noon

    Use the following render settings:

    Dome Mode: Finite Sphere w/ Ground

    Draw Dome: On

    Dome Orientation: -55.0

    Ground Texture Scale: 170

    Add a camera and position it to the following coordinates:

    X Translate: 0

    Y Translate: 170

    Z Translate: 0

    X Rotate: -5

    Y Rotate: 0

    Z Rotate: 0

    Add a car and move it in Z to about -660:

    You should get something like this:

    Instead of a car this should work with your lounge area, too.

    DerelicHighwaySimple_UpperClassRoadster.jpg
    1920 x 1080 - 328K
    Post edited by markusmatern on
  • pixelquackpixelquack Posts: 288

    Well, but what's the scaling option after all? Ground texture scale did not seem to do anything. (That's one late reply, sorry. Need to review notifications.)

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