G3F eyes too glossy in low light

Iray render: I'm shooting my G3F character through the passenger side of a car. She's in the driver seat and the sun is behind her, so the light in the car is low. How can I reduce the "glow" of her eyes? I've adjusted the glossy layered weight. glossy roughness, and glossy reflectivity of the sclera and eye moisture zones, and it seemed to help a bit. Is that the proper direction in which to go? This is a FaceGen-created character, by the way.

Comments

  • matteoiomatteoio Posts: 20

    could you please share a preview...and I think the FaceGen created textures come with the eyes in them trying matching the face textures with the g3f base textures,

    for instance, if the g3f base face texture ,does not have eyes in them ,then thats exactly what you have to do with the new character and then for eyes play around with the actual iris ....if that makes sense...It happened with me when I first tried FaceGen, quite handy tool....

  • matteoio said:

    could you please share a preview...and I think the FaceGen created textures come with the eyes in them trying matching the face textures with the g3f base textures,

    for instance, if the g3f base face texture ,does not have eyes in them ,then thats exactly what you have to do with the new character and then for eyes play around with the actual iris ....if that makes sense...It happened with me when I first tried FaceGen, quite handy tool....

    I think I've got it. The low light and the terrain from the HDRI was actually making the eyes appear too reflective. I have managed to minimize it.

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