Import instances from external tools e.g. Blender

Hi,

there is ultrascatter and infinito and others, but is it possible to manage instances in blender, e.g. with a particle system, and import that instancing information to DAZ without materializing the geometry in blender?

Thanks

Comments

  • nicsttnicstt Posts: 11,715
    edited August 2020

    No.

    You would have to convert the particle system to geometry. Look in the Modifier Stack for the convert option.

    Geometry itself isn't so bad for Iray; it handles it well (I forget the Nvidia blurb). As long as they shared textures, and ideally as small as looks good, so 512 x 512 for really small objects is fine (and probably smaller still would be ok).

    If you could script the required information on where they were positioned, then export it as something like an xml file, that is at least not impossible. You would then just need the required objects, but such scripts don't (afaik) exist. Would need one in Blender and one in Studio.

    Post edited by nicstt on
  • colcurvecolcurve Posts: 162

    Is there API calls for DazScript to create an instance?

  • colcurve said:

    Is there API calls for DazScript to create an instance?

    You'd need to pass something to DS to mark the instance locations (possibly a single vertex would work, although a polyline or triangle would also enable the passing of scaling and orientation), then a script could certainly replace each with an instance (there are several scripts for generating instances).

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