Lighting help
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Hey guys. I started Daz3d not to long ago but find myself having a bit of trouble with lighting.
For example, the scene in the attached files. I just made two spotlights to imitate the streetlights, and a distant light to provide a bit of "moonlight". Now obviously with where my character is placed it's going to be very poorly lit. I tried to fix it by pointing a spotlight at her but it just looks a bit odd imo. I also had to point the spotlight upwards and have it point outside of the scene so no conflicting shadows would show.
So my question: how would I go about creating a soft light which will light up the character without weird shadows appearing somewhere which wouldn't make sense when the rest of the scene is revealed?
And a second question, what is in your opinion the best lighting tutorial? There are a awful lot of them..
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/01/0acb7e4917a507aeb616d3877efea5.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/01/0acb7e4917a507aeb616d3877efea5.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/32/4e7cd35a8ad7b1d75c2c36ffd95927.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/32/4e7cd35a8ad7b1d75c2c36ffd95927.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/6b/1ef380a9ca6ba7104231df222bb2ad.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/6b/1ef380a9ca6ba7104231df222bb2ad.png)
Comments
A big plane, with the emissive shader preset applied and the Cutoiut Opacity set to a very small but non-zero value would give a soft light with weak shadows, and wouldn't show in reflections. What can't you move the lamppost forward or the figure back?
You could also add a spot lightin the dsitance with some objects partially blocking it, to suggest the headlamp of a passing vehicle breaking through the environment.
Even if I'd move the character back it'd still be very poorly lit. Thanks for the suggestion, i'll give it a try.