WebGL + G2F

thchacksuitethchacksuite Posts: 32

Not sure where to put this, so please move if I should have put it somewhere else.

In a nutshell, I'm making a browser based RPG(html5,php,mysql) where fights will look similar to this:
https://www.youtube.com/watch?v=LeECikvkU8I
The main characters are based on g2f.

I can make the animations, but I'm not sure what would be the best way to export those animations. First I tried doing the fights in canvas(2d sprites) but the results were not exactly good.
After some time looking around, I found webgl to be the best way to do this.
However I'm not sure what would give the best results, sprites, collada or...? Anyone have experience with this?

Thanks in advance.

Post edited by thchacksuite on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,945
    edited December 1969

    Bear in mind that while the creation of sprites would be covered by the standard EULA, anything which involved the use of 3D data would require a Game Developer License - and not all products are from vendors with Game Developer Licenses. You might also find that the Game Developer License would not cover the way your game will work - it is geared towards a single game package and does not include things like in-game purchases.

  • thchacksuitethchacksuite Posts: 32
    edited December 1969

    Bear in mind that while the creation of sprites would be covered by the standard EULA, anything which involved the use of 3D data would require a Game Developer License - and not all products are from vendors with Game Developer Licenses. You might also find that the Game Developer License would not cover the way your game will work - it is geared towards a single game package and does not include things like in-game purchases.

    Really? Even if I just used the G2F base? Do I need a license for that too?
  • ChoholeChohole Posts: 33,604
    edited December 1969

    Yes you need a license for anything that is "purchased" from the DAZ 3D store, be it zero price or not.

  • thchacksuitethchacksuite Posts: 32
    edited December 1969

    chohole said:
    Yes you need a license for anything that is "purchased" from the DAZ 3D store, be it zero price or not.

    How would I obtain such a license for a character based on G2F? I've made the skin textures for the main characters by myself, the hair and clothes were either purchased or free from runtimedna, renderotica, this site and sharecg.

    Also does it matter if my game will be free? I'm not making any money from it, just want to learn something new.

  • Dream CutterDream Cutter Posts: 1,222
    edited December 1969

    chohole said:
    Yes you need a license for anything that is "purchased" from the DAZ 3D store, be it zero price or not.

    How would I obtain such a license for a character based on G2F? I've made the skin textures for the main characters by myself, the hair and clothes were either purchased or free from runtimedna, renderotica, this site and sharecg.

    Also does it matter if my game will be free? I'm not making any money from it, just want to learn something new.
    You could do it like I did this, no 3d figures published in this 3d webgl presentation, however it still looks kind of virtual using animated sprites: http://3dnld.com/daz3d_tribute_webgl

  • Richard HaseltineRichard Haseltine Posts: 100,945
    edited December 1969

    http://www.daz3d.com/catalogsearch/result/?q=game+developer&x=0&y=0 , the license terms being here http://www.daz3d.com/eula

    For G2F presumably, unless you are an active developer already, http://www.daz3d.com/indie-game-developer-license

    You would also need to check the terms of the EULAs, or the readmes included with non-store free content, for items obtained elsewhere.

  • thchacksuitethchacksuite Posts: 32
    edited December 1969

    Ok thanks for that. But let's say I restrict all animations to be created directly from spritesheets I'm still safe and don't need an 'extended' license as suggested? I think I'm able to make the fighting part with mainly spritesheets and some jquery magic.

  • Richard HaseltineRichard Haseltine Posts: 100,945
    edited December 1969

    Sprites are 2D and so are covered by the base EULA, you don't need to purchase an additional license for that approach.

  • thchacksuitethchacksuite Posts: 32
    edited December 1969

    Sprites are 2D and so are covered by the base EULA, you don't need to purchase an additional license for that approach.

    Awesome, that's a relief to hear.
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