Primordial Barbarian Morphs Not Working on G2M
cdmora
Posts: 12
I'm trying to use the helmet from the Primordial Barbarian set on my Gianni 6 model and the morphs for the horns aren't functioning properly. I've attached a picture of the same helmet on the Genesis figure and my Gianni model to show what I'm talking about. I'm using autofit as Genesis/Headwear and the horns straighten out as soon as it's finished fitting. Then, I can't change the shape using the morphs in Parameters. Does anyone know why this is happening? Any help would be greatly appreciated. Thanks!
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Post edited by cdmora on
Comments
I suspect that the horns are not morphing but are using bones - and AutoFit removes custom bones from the weight maps. Try parenting the helmet to Gianni and adjusting its scale and position until it fits, rather than Fitting it - that way you will retain the bones.
Thank you for answering this so quickly! That does seem to be the problem and your solution worked. Out of curiosity, is this a common problem? I ended up returning the Victoria 5 Elite Ponytail because of a similar issue, but I see people using that hair on all kinds of G2F figures in promo images. It seems like it would be pretty hard to fit pulled back hair using this method. Is their a way to convert these so they work better with Genesis 2 figures?
AutoFit will always remove the effect of any custom bones, which are used by many long hairs and by many dresses and other long, draping clothes. In the case of the hair, getting it roughly positioned and scaled but a bit too tight, then applying a Smoothing Modifier to the hair and setting G2F as the collision target is one option to try.