How to apply G8M rigging to the hidden clones?

Hi, dummy question here. I tried to make a G8M character more interesting so I dialled in the hidden clones available. I know there are rigging issues when using clones because the bones are different so I tried to turn on the joint editor to adjust rigging to shape, but it didn't work. Did I miss something? Thanks!

Comments

  • CHWT said:
    Hi, dummy question here. I tried to make a G8M character more interesting so I dialled in the hidden clones available. I know there are rigging issues when using clones because the bones are different so I tried to turn on the joint editor to adjust rigging to shape, but it didn't work. Did I miss something? Thanks!

    By your comment, it appears that you have dialed in more than 1 hidden clone. It doesn't work that way ;-)

    After dialing in several morphs, you would need to make "one morph" from them using your modeler. After bringing it back into D/S to make the morph, then adjust the rigging. Remember to use the ERC freeze afterwards and turn it back to zero before saving.

     

  • CHWTCHWT Posts: 1,183
    CHWT said:
    Hi, dummy question here. I tried to make a G8M character more interesting so I dialled in the hidden clones available. I know there are rigging issues when using clones because the bones are different so I tried to turn on the joint editor to adjust rigging to shape, but it didn't work. Did I miss something? Thanks!

    By your comment, it appears that you have dialed in more than 1 hidden clone. It doesn't work that way ;-)

    After dialing in several morphs, you would need to make "one morph" from them using your modeler. After bringing it back into D/S to make the morph, then adjust the rigging. Remember to use the ERC freeze afterwards and turn it back to zero before saving.

     

    Hi Catherine, thanks for your tips! Actually I just dialled one hidden clone to 100% at a time... do you suggest I directly exporting the dialled character (at G8M zero pose) as obj, then useing morph loader pro to apply it to a default G8M, then adjusting rigging to shape and ERC freeze? Thank you in advance
  • CHWT said:
    CHWT said:
    Hi, dummy question here. I tried to make a G8M character more interesting so I dialled in the hidden clones available. I know there are rigging issues when using clones because the bones are different so I tried to turn on the joint editor to adjust rigging to shape, but it didn't work. Did I miss something? Thanks!

    By your comment, it appears that you have dialed in more than 1 hidden clone. It doesn't work that way ;-)

    After dialing in several morphs, you would need to make "one morph" from them using your modeler. After bringing it back into D/S to make the morph, then adjust the rigging. Remember to use the ERC freeze afterwards and turn it back to zero before saving.

     

     

    Hi Catherine, thanks for your tips! Actually I just dialled one hidden clone to 100% at a time... do you suggest I directly exporting the dialled character (at G8M zero pose) as obj, then useing morph loader pro to apply it to a default G8M, then adjusting rigging to shape and ERC freeze? Thank you in advance

    Well it is rather important not to damage any of the hidden clones. I'm only aware of them being used for auto-fit clones, not to be messed with.

    1. Be sure that the bridge options in D/S for Hexagon are "advanced."
    2. To make a morph, dial in the shape you want {G8M at base resolution, NO eyelashes} and shoot that over the bridge to Hexagon. Back in D/S return G8M's shape to default, from Hexagon shoot the morphed figure back over the bridge to D/S and make the morph. {reverse deformations, unique name, leave the landing place at default as that can be changed later}
    3. On the Parameters Tab right-click on a dial, check Edit mode, right-click on the dial and/or use the wheel cog now to access the Parameters. Make the correct decisions for the type of morph, where you want it landing, colour(s) for the dial,  0 - 100% on min/max, etc.
    4. Dial the morph in full, "bone" tool, right-click on a bone and Edit to have the bones match to the mesh. Return then to the Pointer tool.
    5. Dial the morph in full, on the Parameter's dial, on the morph's dial - right-click or use the wheel cog [I don't have D/S open to check which it is right now] to click on ERC Freeze. On the pop-up, all the options at the bottom selected, then accept it.
    6. Dial the morph out to 0%, Save the morph using your own name/handle and for the product folder put something like "private" to remind yourself NEVER to share such a derivative morph ;-)
    7. All this being said, this is along the lines of how I would do it - it is NOT recommended to make shaping morphs from the hidden clones which are intended for use as auto-fit clones. [that's one reason why they tend to be hidden]. The requirements for an autofit clone are not the same as for a shaping clone. Matters such as fingers and headshapes could be off the richter scale.
    8. IF any of these autofit clones just happen to be of the ones I made then it is verboten. Even I haven't tried to do such with these as I know how I made them.
    9. Much better shaping morphs, for eg. of any of the legacy figures, can be obtained by purchasing them from the store. They come on sale now and then and in the October sales last year even spent a day or so at $1.99 :-) Put them on your wish list for IF/when the day comes 'round again if $ is tight. One of the reasons professionally made shaping morphs are/should be better is because it is not uncommon for various morphs to require jcms and stuff like that to make the figures look nice and proper. Much more complex even than adding a few jcms to clothing as 'every' muscle has to move just so.

     

     

  • CHWTCHWT Posts: 1,183
    CHWT said:
    CHWT said:
    Hi, dummy question here. I tried to make a G8M character more interesting so I dialled in the hidden clones available. I know there are rigging issues when using clones because the bones are different so I tried to turn on the joint editor to adjust rigging to shape, but it didn't work. Did I miss something? Thanks!

    By your comment, it appears that you have dialed in more than 1 hidden clone. It doesn't work that way ;-)

    After dialing in several morphs, you would need to make "one morph" from them using your modeler. After bringing it back into D/S to make the morph, then adjust the rigging. Remember to use the ERC freeze afterwards and turn it back to zero before saving.

     

     

    Hi Catherine, thanks for your tips! Actually I just dialled one hidden clone to 100% at a time... do you suggest I directly exporting the dialled character (at G8M zero pose) as obj, then useing morph loader pro to apply it to a default G8M, then adjusting rigging to shape and ERC freeze? Thank you in advance

    Well it is rather important not to damage any of the hidden clones. I'm only aware of them being used for auto-fit clones, not to be messed with.

    1. Be sure that the bridge options in D/S for Hexagon are "advanced."
    2. To make a morph, dial in the shape you want {G8M at base resolution, NO eyelashes} and shoot that over the bridge to Hexagon. Back in D/S return G8M's shape to default, from Hexagon shoot the morphed figure back over the bridge to D/S and make the morph. {reverse deformations, unique name, leave the landing place at default as that can be changed later}
    3. On the Parameters Tab right-click on a dial, check Edit mode, right-click on the dial and/or use the wheel cog now to access the Parameters. Make the correct decisions for the type of morph, where you want it landing, colour(s) for the dial,  0 - 100% on min/max, etc.
    4. Dial the morph in full, "bone" tool, right-click on a bone and Edit to have the bones match to the mesh. Return then to the Pointer tool.
    5. Dial the morph in full, on the Parameter's dial, on the morph's dial - right-click or use the wheel cog [I don't have D/S open to check which it is right now] to click on ERC Freeze. On the pop-up, all the options at the bottom selected, then accept it.
    6. Dial the morph out to 0%, Save the morph using your own name/handle and for the product folder put something like "private" to remind yourself NEVER to share such a derivative morph ;-)
    7. All this being said, this is along the lines of how I would do it - it is NOT recommended to make shaping morphs from the hidden clones which are intended for use as auto-fit clones. [that's one reason why they tend to be hidden]. The requirements for an autofit clone are not the same as for a shaping clone. Matters such as fingers and headshapes could be off the richter scale.
    8. IF any of these autofit clones just happen to be of the ones I made then it is verboten. Even I haven't tried to do such with these as I know how I made them.
    9. Much better shaping morphs, for eg. of any of the legacy figures, can be obtained by purchasing them from the store. They come on sale now and then and in the October sales last year even spent a day or so at $1.99 :-) Put them on your wish list for IF/when the day comes 'round again if $ is tight. One of the reasons professionally made shaping morphs are/should be better is because it is not uncommon for various morphs to require jcms and stuff like that to make the figures look nice and proper. Much more complex even than adding a few jcms to clothing as 'every' muscle has to move just so.

     

     

    Hi Catherine, thank you so much for your detailed tutorial! Will try, thanks a lot!
  • You're welcome, have fun :-)

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