Unity-Unreal-Blender (Unreal is here! then, is unity the next?)
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The new DIM has tags for unity/unreal engine, so I suppose a new bridges are coming. If I have blender to work which advantage can I obtain working with unity or real engine?. I know zero about unity/unreal apart of both are for video games. Are there some threads in the forum about unity/unreal?
Post edited by almahiedra on
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There is this one https://www.daz3d.com/forums/discussion/371856/a-using-daz-content-in-ue4-thread#latest
The advantage to the game engines is speed. You can render faster, faster than Eevee. The game engines also have a lot more than simply rendering. They can have built in physics support, for example, that works way faster than dforce. You can tie a character to the ground so that their animations behave properly and you do not need as much work to do that. I feel animation is where the game engines can excel. A traditional renderer may still render more physically accurate than the game engines, but game engines can render dozens of frames in less than a second. Plus the game engines keep getting better all the time, with real time ray tracing pushing realism ever forward.
One thing I'm not sure about - can you keyframe animations in a timeline or are they all pre-prepared animations which you would just string together like the Aniblocks for DAZ Studio?
That's good news - I have not noticed that.
I am playing with Unity all the time, in hope to make some game in the future.
you means make a full animation from 0? or adjust already existing animations???, well in both case you can make both, current unreal version, allow you to create your own animation/cinematic totally inside unreal without need any "other animation program, "ofcourse" it's not "perfect" and don't come full of stuffs to almost make the work auto as many others tools, but you can actually animate direct inside unreal and inside unrea you can "program" already existin animations to work in the way you want like a npc go from point a to point b in a way you want, do others stuffs, without you need to "animate everything.
you do have a animation tool inside unreal to create your own animations without need a "third program but again it is not "awesome and full of tools and addons to make almost everything for you but if you have a good basic knowledge in animations you can anime inside unreal.
Unity / UE4 has been able to do that for years but they've probably made it easier to do now than in the past. They are fast moving targets with huge APIs.
I have already created a forum thread for the showcase of Daz store items look in Unity.
https://www.daz3d.com/forums/discussion/311406/contents-in-unity-game-engine#latest
Take a look and post your discoveries about Unity there.
Thanks for the info. All comments and links were interesting to me.
Unreal bridge is now real. Then we can wait for unity too. In Daz Blog somebody asked for ligthwave, the answer was something like "they would think about it"
What other bridges do you think would be interesting for DAZ Studio?
From a slightly myopic standpoint, because I have a copy, SolidWorks. It's great for modelling solid items - eg buildings, tables etc. Though it needs to have texture mapping capability in the bridge. Not sure it's sufficiently compatible or sufficiently widely used to warrant the effort - especially as the file format changes annually, but would be nice.