4.6.3.52 'Added support for merging a figure that is fit to another figure, into that figure'?
lcattus_9716520438
Posts: 31
4.6.3.52 'Added support for merging a figure that is fit to another figure, into that figure' - anyone know how to use this feature?
cheers - lucia
Edited to add information to body of post
Post edited by Richard Haseltine on
Comments
No, and when we asked we were told not to touch it so I think it's still a WIP (or was then).
But I think it can work. as I thought.
you can just test it in geometry editor.
select Actor then open geometry editor tool
in option menu>editing>merge fitted figure.
But after merge one figure,
merged figures (fit to) actor, can not use individual preset.
when you hope to change merged part, you may need to apply texture individually.
(but surface group are kept as same as before,, about each merged figure)
and even though I change Actor shape, other merged figure can not follow the shape.
and smooth modifier may not work anymore..
(there is no target to collison,, and we can not apply geometry editor for each surfaces)
But all these are expected ^^;
it may be useful after you make one character, then export is as one rigged figure for collada or other filt type,,
or may try with Graft items.
(I think ,,it seems useful for blender collada export,, ^^;)
i was testing this features for geografted genital today and i realized that the preset dial and morph are lost only after save-and-reopen the file. Everything is working before you close the working file. So i think is just a beta bug or technical problem.
maybe someone will come up with a solution i hope:)