Export from Daz never comes back in as a morph
Hello.
A friend wanted me to make his face and make it Dazable!(tm). Following tutorials online, I exported out the Genesis 8 Male by GoZ into Zbrush and then sculpted the head. According to the tutorial [https://www.youtube.com/watch?v=MtYFaIZah6A] I should be able to goZ it back to the OG. However, when I do it never let's me add it as a morph, only as a new character. The guy from the tutorial talked about another way, just exporting the mesh as an OBJ, importing to Zbrush, change things, and then use Morph Loader Pro to do the morph and he mentions that you can't change the vert order or it won't work. But that one doesn't match, either.
So I did some digging. Some people say to use the Dev model version of the Gen8 Male. I did that. Some say don't use the eyelashes. Did that. None of it comes in.
What's more, is that I exported both in GoZ and with a regular OBJ export and then imported it right back in w/o changing anything and it *still* doesn't see them as the same object.
I'm wondering if there's something in the export settings that are changing the vertex order?
I also tried to use the Transfer Utility to transfer the weights and rigging from the OG Gen 8 model to the new Alex Model (that's his name, the guy that wanted me to make his face), and a lot of the face verts never get transfered, but the rest of the body seems to do pretty well. That's probably got something to do with how different the face looks. My model is asymmetrical (as most faces are, of course) and the nose is shifted out from anywhere near the nose on the OG Gen 8.
I'm not sure what I'm doing wrong and I'm not sure if there's a decent work around to this issue. Any help would be greatly appreciated.
Comments
Are you sending the model over at base resolution (not the Use Current Resolution option with GoZ, with Mesh Resolution set to Base if exporting as OBJ)? Also, although you may chnage only the head you do need to send the whole figure over.
As Richard said, the problem is probably with the exported figure not being base resolution.
You can also find "Export Base Resolution OBJ" in G8M Developer Kit folder, try that one.
Also, you have to be careful what tools you use in zbrush. A lot of the nice and fancy features changes polygon count. If the polygon count changes at all, it cannot be used as a morph.