Rig "Morphing" for Daz Studio
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In DS, when you have a character and apply morphs such as breed type etc., the rig's bone structure morphs a long with it.
When exported via FBX though, this doesn't happen. It retains the base character's rig. The mesh has selected morphs exported though. I've gotten pretty good at rig editing on the other side, but would like to NOT have to do that if possible.
Is this a limit to FBX or how it's implemented, or is there a series of steps in DS I'm missing prior to exporting that would accomplish this, basically baking everything?
Thanx.
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Tiger Using Morph.jpg
1920 x 1080 - 208K
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Tiger Morph OFF.jpg
1920 x 1080 - 169K
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BakingMorphs.jpg
1915 x 1077 - 245K
Post edited by Chohole on
Comments
Did you adjust rigging to shape before export?
I only set the Tiger morph. As you can see in the images, the rig adjusts itself between the two breed morphs. That's what I'd like to get to export as well.
maybe rightclick with the rigging tool selected edit baking rotations could help
I've tired the bake all Transforms (Shft-B), but that again seems to only work for the mesh. I'll see if there's something drectly in the rig Edit tool.
There does appear to be some functions in the Joint Editor that may do what I'm wanting. Did a test & got a larger rig exported, but unfortunately it was ~ 2X what the mesh needed.
Only info I could find were using 4.6 or from 2008.
I haven't tried exporting it but I use bake rotations to rig stuff that is not the same scale and proportions of DAZ figures but never save it as it can overwrite my originals,
I use it just to adjust whatever it is to the standard DAZ shapes.
it doesn't just bake rotations, it bakes scale and transforms from the hip down too
I use it to move pivots too
Seems like I did try the bake rotations option but must have done something else as well. I'll try some more tests to see what I ended up doing, then post some more screen grabs.