Props and Figures turn out white-silhouetted and overly shiny
Hello. I am very new to Daz (sorry, you are going to have to explain things in the simplest way possible. Thank you) I am using 3Delight
When I render a scene, like the scene that I have attached an image of in this discussion, most of the props are either just white silhouettes or shiny and weird-colored like they were made of some metallic material.
In this scene I have a small living room that has a staircase and a balcony upstairs, with some wooden material, some fabric, and some metal, but so much of it is coming up as a very annoying, plain white. Now it you cannot even tell what is what after the render has completed.
If that isn't enough, a lot of the other props in the room (including the male figure) turn very shiny, and I do not know how to get rid of this.
I do not have fancy lighting, just four normal distant lights angled the way I want them, but the extremely shiny props look like they are lit too much. I have not applied any kind of additional material or colors to anything in this scene. It just appears this way the first time I rendered it.
Thanks for the help!
Comments
Go through the dials on the Surfaces, ambient or glossy or ?, change white to black. Can check with a spot render [little camera up top of the viewport] an area of concern.
Props loaded as it, may have either a 3D or an Iray shader already on them. On the Surfaces Panel, IF an item has a "cutout" on the geometry dial, that's Iray. Holding down the Ctrl key [W10] - 'ignore textures' - apply any 3D shader.
Shiny figures - check the gloss settings or finish [plastic is often used for figures], matt is no shine.
Maybe you should verify that your items have a 3DL shader. Search for 'opacity' in the surface tab. If the item has an 'opacity strength', is is 3Delight. If has a 'cutout opacity', it is iray.
In general, the automatic conversion at render time gives good results, but not always.
To change from iray to 3 delight shaders in contant library goto shader presets>DS default and double click on dzdefault while your surface(s) is highlighted in the surface tab.
The opposite conversion is
That's true only when rendering DS default mats in IRay. There is no auto conversion from IRay to 3Delight, and the results will very much look like the OP's attachments.
No need to search on the Surfaces tab — right at the top of the tab it tells you what shader the selected surface uses. If it doesn't say "Iray Uber" then it'll be "DAZ Studio Default" for 3Delight, or one of the custom shader setups that work in 3Delight, e.g. "AoA_Subsurface" or "omHumanSurface".
Wow, I never even noticed that before lol.