Export from Daz Studio 4.6 animation to Shiva 3D game engine, T-Pose problem

edited December 1969 in Daz Studio Discussion

I created an animation on a character in Daz Studio and i export it as collada dae file.
I import this dae file to Shiva 3D game engine with Animations import on, so to import animation.

The problem is that when i put a model in Shiva scene the model has the default T-Pose but the skeleton has the 1st frame pose for example walking.

So, when i play the animation it brokes the mesh model.

I need to remove the T-Pose from dae file and remain only with animation frames of walking pose.

How can i do that. Daz Studio and Blender write the first frames of dae file with the T-Pose.

Please help...

shiva_with_animation_and_skeleton_problem.png
1280 x 669 - 114K
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