Do you ever sit and look at an artist's store page and wonder...
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[Do you ever sit and look at an artist's store page and wonder] how mindbogglingly skillful and productive they are compared to you? I was at another place earlier and really, some artists have the most incredible portfolios. I wonder how many hundreds of thousands of hours it took to become that good. I'm not talking about scene composition and lighting so much. I'm talking about things like footwear, clothing, etc. Really intricate and complex stuff, with great UV and beautiful textures.
Post edited by Richard Haseltine on
Comments
Nope.
well... it never blew my mind or anything, but there are certainly many artists whose work is very good and i appreciate their skill.
Sometimes... and very often it's after seeing one of Kibosh's masterpieces... after my mind travels with them for a couple of minutes through time and space, then I look at myself and tell myself that I have a looooooong, many thousands of man-hours to go before I am vaguely capable of what this master artist has been producing.
some certainly have that affect
others not so much
damn I get lost watching video game cinematics
then I open my 3D software and realise I couldn't even render one image like those cinematics!
been watching Dark Souls ones lately, all those awesome gothic ruins and thinking of Stonemason, Faveral and for clothes Luthbel in particular, yes we do have awesome PAs.
The modern archvis stuff on the otherhand particularly DAZ kitchens and bathrooms it varies from oh that is awesome to OMG why did I spend money on this crap !
I have learned over time to tell from the shots who the good artists are. It sounds dumb but I think an artist who gives care and attention to detail of his marketing renders has probably applied that same ethic to his creations. It's not always true but it often is.
Not every PA does their own promos.
And they'll all tell you that's why they get the big bucks!
Well, maybe some of them, ... a few, ... or at least a couple, ... perhaps one.
I've come to the conclusion that making real money at art either depends on having incredible talent and reaching the very vew discerning wealthy people, or relying on bazillions of naive poor people. Anywhere in the middle is just hard work for tuppence.
Of course in some areas of the art world, having no talent at all can still be used to fool the naive nouveau riche and permit you to laugh all the way to the bank.
For some reason, totally unrelated I'm sure, I thought of Damien Hirst.
For some reason, totally related I know, I thought of Tracy Emin.
As for the OP's comment.. I do look on in absolute awe at some people's work, whether DS or other 3d application related.
Recently I have been looking on at my daughters playing Assassin's Creed - the Ancient Greek one - on the PS4. I am utterly mesmerized by the scale of the model, details everywhere (though you can see the similar building blocks in most of the buildings) and the speed of the rendering Vs the quality. Have absolutely zero interest in playing the games (never have), but watching the world it's played in is a humbling experience.
Regards,
Richard
I do that too. Looking at the physics simulation on things like overcoats when the game characters are moving about. I notice the clipping and things gamers often don't though, which spoils it sometimes.
I would say that also not all of us can spend the computer resources too for those massively detailed scenes
I'm using a 10 year old computer. I took my computer in and asked a computer shop what i'd need to upgrade. after looking at my machine, he told me a potato would render scenes faster. Alas, I cannot afford more than potatoes these days. :P And sometimes I think my comp is still here because I cannot eat it, unlike a potato. (I jest)
Laughter makes life bearable! Mostly. Anyway.
Doing high subD stuff- like for example, one of my recent characters, DD Dahlia HD... I tried to keep her at a lower Subd and still be HD, because high stuff really slows down the old machines. Of course you can turn subd down, like new characters out (tara bundle, etc) but stuff that is high poly is pretty intense on old computers. So when i do promo renders, I can't put a lot of things in it. The upside? if MY computer can use soemthing, probably almost anyone's computer can use it. It's great as a benchmark setter. :P soemtimes I'll do scenes in layers but most often just keep it simple and focus on showing the details i personally worked on. And of course, look up and admire the stars- there's always going to be something shiny and beautiful to reach for and work towards. If i'm not learning with each thing I make, I'm not doing it right.
Absolutely. Yes.
That's where good ole backdrops come in handy. I bet you there's a serious lack of backdrop matte painting artists that could be making a killing in this area. Rather than trying to stuff a whole scene full of actual 3d.
to be honest there's no shortage of simple backgrounds, or greater detail backgrounds. There's now hdri sets taht have background like effects and styles now too. its j ust not having other things in the scene. if you have a very complex backgrouond and try to blend the foreground very realistically, to do it WELL takes a very careful focus on the lights, the blending, keeping the camera depth and angles consistent, etc. And afterall, for store promos, you want the focus on the thing that is actually the product so people clearly know what they're buying (somepromos are so busy and full of things that people aren't fully certain of waht is included or not!)
I have no idea I haven't been around or I've been in and out of this stuff so much that it's hard to keep track of what's going on or what people are doing.
Though there you have to blend where the 3D world ends and the skydome begins. And in other cases, hiding as best as you can that the figures are standing on a background image.
As for the main topic, quite a bit. And not just store pages but even galleries.
And if I try to breakaway from presets...
Oh and yes absolutely. I can easily admit I myself envy the talent of many other people because I partly know what it takes to produce some things while I'm also somewhat mystified by others where my direct knowledge is limted.
There's a ten thousand (10,000) hour rule for a reason.
Well, now I gotta look through your stuff again because I love my potato-class computers.
Sure, it would be great to have a screaming rig with 20 Nvidia super monster liquid cooled whatevers, but art doesn't need all that in the end.
To quote the great Thulsa Doom/the Riddle of Steel, "WHAT IS STEEL COMPARED TO THE HAND THAT WIELDS IT?"
(/James Earl Jones voice)
'he told me a potato would render scenes faster'
Wow, when did spuds get so clever?!
depends how many eyes it has
white waxy ones are not supported either, it will drop to parsnip mode, only red ones
One thing that I did find interesting was a case recently in which I looked at some artwork from the era of Victoria 4, presumably before IRAY. Looking at things people did from that time that looked really good, and in my opinion better than a lot of the stuff being produced now, I found it very impressive that they were able to do it with the tools available then. Of course I don't know what those tools were, and I may be incorrectly assuming it was 3Delight or Firefly when they might have had access to something much more expensive.