Auto-rigging gone wrong

leroysquableroysquab Posts: 101
edited December 1969 in Daz Studio Discussion

I've been building clothing models in Hexagon and using Daz Studio 4.6 pro (64 bit) to convert them into conforming clothes with the transfer utility feature (which I love!) but I was having some problems with my latest attempt. I was building a shirt for Lycanthropos (after converting him to weight mapped rigging) but every time I convert the shirt to conforming, a single vertex point around each elbow shoots up along the Y axis creating a large unwanted spike around each elbow. At one point, I'd gotten it down to just one flying vertex on one elbow (which seems even stranger to me since symmetry in the X plane used when creating model). Does anyone have any ideas about what might create such an error or how I might fix it?

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,494
    edited December 1969

    can you paint it with the weighting brush?

  • leroysquableroysquab Posts: 101
    edited December 1969

    Thanks Wendy. :-) Actually, I tried that and it didn't seem to help. It's an odd thing, first time I've had this problem. I did sort of find a solution by separating the sleeves and making them dynamic in Poser (and re-importing them back) and conformed the sleeveless model just fine for the rest. I also think I may also try exporting the converted mesh back into hexagon, fixing then re-importing it back into DS and see if that works.

  • JaderailJaderail Posts: 0
    edited December 1969

    Often those Spikes are either ingons Tri ploygons that should not be there or a reversed normal in a poly or two. Hex has the tools to repair both.

  • leroysquableroysquab Posts: 101
    edited June 2014

    Thank you very much, Jaderail! That sounds like exactly like the the info I was looking for. Much appreciated!

    Post edited by leroysquab on
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