Culling my Content
I have been adding content to my Library for 15 years and it is clear to me that I never use any characters pre-Genesis 3 (although I use G2 content in a VR "game" so I guess I should keep that). I would like to cull the old content but leave some of the things that can be used with G8. So I don't need any of the Millennium figures nor their clothes (although a few might be useful with dForce) but I still use a lot of the props from that era.
I'm sure others must have been through this exercise so any tips would be welcome. I think I should start with DIM uninstall but I have many 3rd. Party products which are not seen by DIM. That could be a very tedious task wading through the various folder structures. I did a backup last night and it told me that I have 1.5 million files in my Library.
Comments
The way I did it, I kept my old installed directory intact, then went through every single thing, one by one, and asked myself seriously if I had ever used it, and if I would probably ever use it. Installed stuff I answered yes to a new directory. Once I was done, just deleted the old one. Seemed a lot easier than going through and deleting stuff one by one, a lot easier to just unzip, than track down the right data folders, runtime folders and user facing files lol. One of my more heavyhanded culling tactics to cull people sets, I said no to all the ones that looked too similar to another already installed, and also to all the ones without fibermesh brows and or a browless texture setting. I always use fibermesh now, and my brow remover broke on me lol.
Looks like you were even more severe than I intend to be but who knows, I might get axe-happy. I was hoping that just deleting from within DAZ Studio might be an option because it knows where all those non-user-facing files are hidden.
I never thought to try. I just tried a test with my temp runtime, deleted a directory, seems the data and runtime folders stays there, and only deleted the files/folders the user can see within DS.
Yeah, that would make sense. Deleting from within DAZ Studio still isn't the same as uninstalling. Ah well, looks like I have a tedious housekeeping session ahead.