[Basic] Applying a material doesn't change the color of the lenses

Hello, I bought the COG SciFi Goggles (https://www.daz3d.com/cog-scifi-goggles-and-mask-with-balaclava-for-genesis-8-females) and have been trying to change the color of the lenses without any success. This is probably due to my unfamiliarity with Daz in general, but I thought that dragging one of the Colored Lenses from the Content Library on to the lenses of the goggles would change the color but nothing happens after I drag and drop any of the colors on to the lenses on the character. Is there some other way you're supposed to be able to change the colors?

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Comments

  • GordigGordig Posts: 10,171
    edited August 2020

    Try rendering.

    Post edited by Gordig on
  • SpottedKittySpottedKitty Posts: 7,232

    The lenses are changing; select the lens material with the Surfaces tool and look at the Surfaces pane. Somewhere in there (possibly Glossy Color or Top Coat Color or something else) you'll find the parameter that changes colour. There might be more than one.

    This will not show up in the Viewport (unless you change it to Iray preview mode) because it uses a very simple render engine (OpenGL, not Iray) which does not understand many of the advanced surfaces parameters Iray uses. You won't see the changes until you render.

  • PlatnumkPlatnumk Posts: 671

    The colors for the lenses are shaders,  you need to have them selected in both the scene tab & the surfaces tab before appling the shader otherwise nothung will happen

  • edparkedpark Posts: 8

    :face-palm: Yes indeed, the lens colors are changing after rendering. I must've done something wrong when I previously tried rendering because it wasn't changing then.

    Thanks Gordig, SpottedKitty, and Platnumk for the assist.

    LensColorsChanged.png
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  • SpottedKittySpottedKitty Posts: 7,232
    edpark said:

    I must've done something wrong when I previously tried rendering because it wasn't changing then.

    If the presets are actually shaders, not materials, then you must have both the object (in the Viewport or Scene pane) and the surface on that object (in the Surfaces pane) selected. I usually use the Surface Selection tool in the Viewport, it does both in one click. If you only have the object selected, nothing will happen, no error popup, nothing.

  • jbowlerjbowler Posts: 798
    edpark said:

    If you only have the object selected, nothing will happen, no error popup, nothing.

    My general rule is that if nothing happens I go to the "undo" menu and check to see what the last thing that happened was (if you see what I mean...)  Quite a lot of the time I try to apply stuff to the wrong stuff and nothing happens.  The only indication Daz gives is the absence of anything, as revealed by the undo menu entry.

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