Daz3D unusable Viewport performance

hardwire666hardwire666 Posts: 43
edited August 2020 in Daz Studio Discussion

So, i have been searching around and just can't find any real solid information on view port performance. I'm only posting here because I'm just tired of searching . I have played with just about all the settings I can find in Daz, and in the nVIdia Control pannel.  Even with the veiwport in bounding box mode rotating a character takes 4-5 seconds. Drivers and Software are up to date.

 

 

System specs are...

 

Ryzen 9 3950x

32GB of Ram @ 3200

RTX 2070 & GTX970

Post edited by Richard Haseltine on

Comments

  • If you have an Intel CPU/GPU combination make sure that DS is set to use the nVidia GPU - the option should be in the nVidia Control Panel.

  • hookflashhookflash Posts: 169

    So, i have been searching around and just can't find any real solid information on view port performance. I'm only posting here because I'm just tired of searching . I have played with just about all the settings I can find in Daz, and in the nVIdia Control pannel.  Even with the veiwport in bounding box mode rotating a character takes 4-5 seconds. Drivers and Software are up to date.

     

     

    System specs are...

     

    Ryzen 9 3950x

    32GB of Ram @ 3200

    RTX 2070 & GTX970

    How big is your content library? The bigger the library, the slower Daz becomes, especially when it comes to posing & morphing.

    (sidenote: A really useful feature would be some sort of "remove dependencies" or "freeze scene" function. i.e., The ability to temporarily remove all unused morph sliders from a scene to improve performance.)

  • nicsttnicstt Posts: 11,715

    I use a 970 to drive 3 x 1440p monitors; it does struggle slightly at times, but Studio is normally ok.

    What is your monitor(s) and what is driving it/them?

  • Moved to Daz Studio Discussion, assuming from the first post that that is the viewport in question.

  • I came across this looking for something else and had forgoten all about this post. Turned out I had a Meshsmoothing modfier for collision that I thought was off that was actually on bogging everything down. Just wanted to update this incase anyone else came across this having a similar problems.

  • barbultbarbult Posts: 24,726

    Make sure you don't have Interactive Update turned on for smoothing,

  • Are you using dForce compoments by any chance? It's been my experience that those can also severely limit your "posing performance", even if you have a high end PC. I can't rule out the possibility that I have been using it wrong, but even so: after I had applied dForce hair to my scenery I suddenly had the exact same situation: posing became nearly impossible.

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