Character conversion: copyright issues
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Hi, I would like to know if I created an original character on Genesis using the DAZ Evolution Morphs, and then transfer the character to G2 and G3 by GenX2, and then G3 to G8 by RiverSoft Character Converter (or G1 to G2 by GenX2, and then G2 to G8 and then G8 to G3 by Riversoft/RSSY Character Converter), can I redistribute the character without copyright issues?
Thanks a lot!
Comments
No, it would still be a derivative of the original morphs but would not require them to work so it is not covered by the license terms. The only way to share a character shape using third-party morphs such as these is as a shaping preset, which of course works only on the original figure with the morph set(s) installed (Merchant resource sets are a partial exception, but they usually have limitations on the way they can be used).
I don't think even a merchant resource would be allowed for this use. Most of the Evolution Morphs do have equivalents in the basic head and body morph sets for the later figures, so often you should be able to achieve the same result and just save a Shaping preset.
The only way to achieve that would be in a 3D model program where you eye-balled the shape. Even then you may be open to some sort of infringement (Im not a lawyer so no clue), as you wanted to replicate the figure?
You can't do that, I'm afraid - at least, the only option I can think of is to use the (hidden) clone shape, where there is one, and set up your own joint adjustments for it linked to your master slider for the morph.