Character conversion: copyright issues

Hi, I would like to know if I created an original character on Genesis using the DAZ Evolution Morphs, and then transfer the character to G2 and G3 by GenX2, and then G3 to G8 by RiverSoft Character Converter (or G1 to G2 by GenX2, and then G2 to G8 and then G8 to G3 by Riversoft/RSSY Character Converter), can I redistribute the character without copyright issues? Thanks a lot!

Comments

  • No, it would still be a derivative of the original morphs but would not require them to work so it is not covered by the license terms. The only way to share a character shape using third-party morphs such as these is as a shaping preset, which of course works only on the original figure with the morph set(s) installed (Merchant resource sets are a partial exception, but they usually have limitations on the way they can be used).

  • CHWTCHWT Posts: 1,183
    Hi Richard, thanks for your reply! Do you mean that if the character is created through merchant resources like those by Handspan Studios and Thorne, then the redistribution related copyright issues would be cleared? Thanks!
  • CHWT said:
    Hi Richard, thanks for your reply! Do you mean that if the character is created through merchant resources like those by Handspan Studios and Thorne, then the redistribution related copyright issues would be cleared? Thanks!

    I don't think even a merchant resource would be allowed for this use. Most of the Evolution Morphs do have equivalents in the basic head and body morph sets for the later figures, so often you should be able to achieve the same result and just save a Shaping preset.

  • CHWTCHWT Posts: 1,183
    CHWT said:
    Hi Richard, thanks for your reply! Do you mean that if the character is created through merchant resources like those by Handspan Studios and Thorne, then the redistribution related copyright issues would be cleared? Thanks!

    I don't think even a merchant resource would be allowed for this use. Most of the Evolution Morphs do have equivalents in the basic head and body morph sets for the later figures, so often you should be able to achieve the same result and just save a Shaping preset.

    Hi Richard, actually I already have done as you said. I own all DAZ Originsl head morph sets for Genesis, G2M, G3M and G8M. I do find most of the morphs are the same across different Genesis generations. However, as the basic shape of Genesis, G2M and G3M are so different (to me G3M and G8M basically have the same shape) I cannot achieve the same shape across different Genesis generations. What I want to achieve is: the same character shape for Genesis, G2M, G3M and G8M, and redistributable without copyright issues. Please help. Thanks!
  • nicsttnicstt Posts: 11,715

    The only way to achieve that would be in a 3D model program where you eye-balled the shape. Even then you may be open to some sort of infringement (Im not a lawyer so no clue), as you wanted to replicate the figure?

  • You can't do that, I'm afraid - at least, the only option I can think of is to use the (hidden) clone shape, where there is one, and set up your own joint adjustments for it linked to your master slider for the morph.

  • CHWTCHWT Posts: 1,183
    nicstt said:

    The only way to achieve that would be in a 3D model program where you eye-balled the shape. Even then you may be open to some sort of infringement (Im not a lawyer so no clue), as you wanted to replicate the figure?

    Hi nicstt, yes I think this is the safest option. (Unfortunately I am a terrible modeller)

    You can't do that, I'm afraid - at least, the only option I can think of is to use the (hidden) clone shape, where there is one, and set up your own joint adjustments for it linked to your master slider for the morph.

    Hi Richard, I did achieve the almost exact same shapes across different Genesis generations using the hidden clones, but these shapes were not posable as I tried but failed to adjust rigging to the cloned shapes. Could you please teach me how to achieve your suggested solutions? Thank you!
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