Help with Husky Dog Model
Hi All,
I'm relatively new to Daz Studio. I know the basics but not any in-depth stuff. I'm looking for help with a current a project involving creating a husky breed of dog. I got the Husky setup for the Daz dog model, so have that in place. However I need to work with the fur & be able to customize it beyond the default. I'm sure this is doable, but it's well outside my current grasp of Daz Studio. Can anyone help? This is a paying client project so I'm willing to pay for competent help. Thanks!
Screen Shot 2020-08-14 at 4.53.37 PM.jpg
1366 x 897 - 499K
Post edited by jrodney55 on
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You said you want to customize the fur, what exactly are you wanting to do with it? Are you wanting to make the fur thicker? Change the colors? What changes do you want to make? If you're more specific as to the changes you want, it would likely be more helpful in the suggestions we could make on how to make those changes. :)
If you're just wanting to do some minor fur color changes, just go to the Scene Tab, click the little arrow next to the Husky. You'll then see HuskyDarkFur and HuskyLightFur - if select one of those and then go to the Surfaces Tab and select it there as well, you can then see what the surfaces look like and do some tweaking from there. But Strand-Based fur and hair can be tricky to modify, so if you have specific changes you want to make, you might ask about those and see if there is some suggestions we can make to help you achieve the look you're wanting for the husky.
Right, the colors I think I can change. But basically I want to be able to make the fur thicker and/or longer - and maybe have some control of hair direction, etc. The husky model itself is pretty good, but the hair is kind of short and I don't see a way to work with that in the Parameters section. Most major 3D apps have sophisticated hair generation where you have parameters like frizz, kink, curl, etc. and you can also do grooming & styling to get the hair flowing in the directions you want. I thought I saw somewhere about some kind of advanced hair plugin for Daz that allowed for this kind of advanced control? Or maybe I imagined it : )
End Users cannot edit PA made hair. At best you would have to make a whole new hair set for that dog.
Check on the Surfaces Tab ;-) All kinds of settings to adjust.
False. Most if not all dForce hair has settings in the Surfaces pane that control things like density, growth direction, length and so on. These parameters are also mappable, so if, for example, you wanted fur to cover more or less of the critter than it does by default, you can drop a new map in the appropriate slot.
@Gordig - yes, thanks! The dForce simulator was what I was looking at. I watched a tutorial about converting hair to dForce & painting weight maps for areas where you wanted movement, etc. - but it looked to me like it was just for getting accurate physics & gravity based motion with animations. I didn't know it could also control parameters. So I guess I'd have to follow whatever procedure to convert the fur to dForce. Is this dForce functionality with hair included by default in DAZ Studio or is it something I need to go find & install?
I'm guessing you're not very familiar with dForce, because you're confusing a couple concepts. Hair made with polygons and opacity maps (transmapped hair) has always existed, and that can be "converted" to the dForce cloth system by applying a dForce surface modifier, with varying results. The fur on the husky, on the other hand, uses the newer dForce hair system, by which the hairs are generated by the dForce engine itself. You don't have to do any converting, because it's already dForce hair. All objects with dForce properties have settings to adjust how it responds to gravity, collisions and so on. dForce hair has far more settings available because rather than acting on an existing mesh, the same engine that's applying physics to the hair is also generating that same hair. You have more control over dForce hair than hair that has been converted to dForce, so in that respect, you're off to a good start with this model. And the dForce hair engine is built into DS.
Ah OK. Like I said earlier, I've only used the basic functions - didn't know the fur was already dForce. Catherine3678ab did say above to look into the Surfaces tab. So doing a deep dive - holy cow! There it is - a total a slew of parameters - including "Frizz" and a term I've never heard before, "Scraggle" : ) Screenshot shows maybe 1/3 of what's there. Yikes. If you or anyone can point me to the important ones that might simplify this a little, much appreciated. More than likely I'll just have to slog my way through via trial & error.
Anyway, thanks!
Seed = number of hairs