qt designer part of beta or new Daz?
alan bard newcomer
Posts: 2,178
just found qt designer in my beta daz folder... at first I though I installed it (in a wrong place) but since it shares the same install time as Daz, is it part of daz install now?
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did you "buy" the SDK? it may be part of that, DAZ uses the Qt4 framework for its user interface
dur.. never mind I saw it when I went into beta to make a shortcut.. but it's also in regular daz..
may be the first time I've looking in icon mode where the big green QT icon has caught my eye.
so it's part of daz or maybe the sdk that I got years and years ago
I noticed that the recent SDK update now includes uic.exe, not just the moc compiler, which wouldn't make any sense without Qt Designer as well. But you could always just use both from the official Qt distro in your Visual Studio projects. The only thing I would be sure to use from the SDK are the DLLs and LIBs.
actually being guilty of not noticing all the stuff in the daz 3d program folder is less self stressful than discovering I had mis-installed something that I didn't remember getting in the wrong place.
(complicated by the fact that it sounds like something I would have grabbed to play with anyway)
DAZ Central is using QT 5 if you didn't notice.
The SDK has been updated to use cmake, qmake, uic, and rcc (all of which are included). Scripting can use the .ui files generated by Qt Designer.
Qt Designer is part of a standard Qt framework installation, witch Daz Studio runs on. It has always been there.
Designer has never been part of the Daz Studio SDK. A strange ommission.
And that's really a drag for developers... all the other packages one installs default to Qt5.x but you need to keep older tools and libraries around (that are getting harder and harder to install) just for Daz Studio. And when googling solutions, you have to remember to always type 4.8.7 in there somewhere :)
I'm looking forward to DS5 and dreading its arrival at the same time.
Designer is included with the base application, which can use it since it is suported through scripting and doesn't require the SDK.
Oh, I didn't know that... I guess I need to occassionally peek in the executables directory, too. Luckily, just installing Qt as normal has always worked, for C++ development.