Making dForce Clothing in Blender
![lowilson](https://secure.gravatar.com/avatar/352c5831ce8dc764225dab249b1a21dc?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F352c5831ce8dc764225dab249b1a21dc_100.png)
Hi all,
I'm fairly new to Daz, and decided I want to challenge myself by making an article of clothing in Blender and using it for a render in Daz. The issue I'm running into is figuring out how to use imported mesh from Blender with dForce. I did a test to show what I mean. The before and after sim pictures should be attached. I basically made a plane in Daz and imported one from Blender and added the dForce modifier to both and simulated dropping them both on the heads of G8M figures. The one on the left is the Daz plane, and the one on the right is the imported Blender one.
I think this is probably a easy fix and I'm being dense, but I can't figure it out for the life of me. Any input is appreciated!
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/02/876de49fab1799733368c4ef360bea.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/02/876de49fab1799733368c4ef360bea.png)
Before.PNG
1918 x 1078 - 513K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/0c/a5c5e76594061929c7a3fa0f5fd380.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/0c/a5c5e76594061929c7a3fa0f5fd380.png)
After.PNG
1920 x 1080 - 554K
Comments
Looks as if the Blender version has just two triangles, dForce works on the base mesh not SubD so you need actual polygons for the folding.
if you switch to wire shaded preview mode you'll see what your problem is, the daz plane is made of many faces while the blender plane is a single quad, dforce simulates the movement of the vertices of your object based on the edges between them as physics 'springs' if you only have 4 vertices theres not much to work with.
in general the more faces the less rigid the object will be with default settings, other things like triangulation will make a difference too but you can deal with it later.
so for your clothing you will be aiming for a medium-high poly mesh depending on what you need from the dforce simulation, I haven't really checked the average polygon counts on the items I have
but a quick check on a garment I made and imported from marvelous designer is at 22432 polygons in daz (marvelous designer particle distance of 10 for most parts).
you could try the blender multires option I think its called, there are probably lots of methods for subdividing your meshes but I'm really not clued up on the blender side
As Richard stated, it's not that you're dense, but that the mesh isn't dense enough.
Alright, I'll give it a shot. Thanks!