Mixamo

I came across an article in a puplication from a year or two ago about Daz and Mixamo forming a partnership to take advantage of the thousands of mocap data Mixamo offers for free. I have searched and if there is any easy bridge to import Mixamo mocaps and use them with Daz characters, I cannot find anything useful. Any suggestions?

Comments

  • GordigGordig Posts: 10,051

    I've succeeded in getting a G8M into Mixamo by deleting the "twist" bones and putting him in a T pose, and converting the animations I downloaded to BVH so that I can apply the motion directly to a G8M in DS. It's not the friendliest process if you're new to Daz or 3D in general, but it's doable. Free Nomon also made (or is still making, I'm not 100% sure of the status) a plugin for DS that is meant to act as a bridge between the two. He also made facial mocap plugins for DS that appear to work really well, so I'm betting Mixamojo will as well.

  • GordigGordig Posts: 10,051

    I just got a G8F into Mixamo as well, because I've discovered that, despite having essentially identical skeletal structures, animations created with the G8M don't apply correctly to G8F. I want to add that Mixamo seems to be incredibly temperamental about whether or not it will accept your figure (at least as FBX, so you can preserve the Genesis skeleton), so I could tell you the steps I took to get G8F into Mixamo, but I can't guarantee that they would work for you. I downloaded a whole mess of animations with my modified G8M, then the internet went out, and when it came back up, it wouldn't accept the very same G8M that I'd been using before. 

    Also, I just took a look at a video of Mixamotion (renamed from Mixamojo because the creator split from prior collaborator Laylo3D) in action, and it looks like it will work with any animation regardless of the figure used to generate the animation. Google Dazney for more information.

  • can you please tell me how you got rid of the twist bone? thank you 

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