Is Iray Falling Behind?

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  • I really like Iray, although I'm on a Mac (so no CUDA for me). Rendertimes did improve with every update of DS.

    My only two complaints are that it is really hard to find the currently supported version of MDL and that there is no obvious way to switch to ACES or REC2020 colorspace. The latter could be fixed simply by tying a dropdown menu (in "Spectral Rendering", probably) to this function:

    string iray_spectral_conversion_color_space = "aces"
    
    

    smiley

  • marble said:

    Thanks - your help is much appreciated. I just wish I could understand some of it. I guess my head is too deeply embedded in the DAZ Studio universe so link/append/almanac/Pack/self-documenting all mean very little to me. Again, people who are so experienced with Blender will often say "just watch the tutorials" - well, I've been doing that for a couple of weeks now and I am still on the starting blocks. I have not produced a single useable scene in Blender yet but I'm not giving up. One day ... one day.

    We can't force Daz to open source Studio, but we can do our best to make the Daz community as much like an open source community as we can.

    link/append: In Blender, you can have your scene's blend file reference the contents of another blend file. If you have a recurring character, it can exist in its own blend file, but referred to by many other files. This makes file saving/loading faster, and there is only one model to change, and the changes will be reflected everywhere. This is called linking. Appending is just like File|Merge in Daz Studio; it loads a copy into your scene and now that copy is independent of the original.

    almanac: My term to mean a blend file that only exists to hold all of the materials you've converted, bought, or otherwise accrued.

    pack: Blender's File|External Data|Pack option collects all of the data the blend file needs and places them into the blend file, making the blend file self contained. You can then move the blend file, or share it, and there won't be any fuschia colored objects :) This doesn't include things like Alembic files or simulation cache data, though.

    self-documenting: My tern again, just to mean that the material has a name that makes it obvious what it is.

  • marblemarble Posts: 7,500
    marble said:

    Thanks - your help is much appreciated. I just wish I could understand some of it. I guess my head is too deeply embedded in the DAZ Studio universe so link/append/almanac/Pack/self-documenting all mean very little to me. Again, people who are so experienced with Blender will often say "just watch the tutorials" - well, I've been doing that for a couple of weeks now and I am still on the starting blocks. I have not produced a single useable scene in Blender yet but I'm not giving up. One day ... one day.

    We can't force Daz to open source Studio, but we can do our best to make the Daz community as much like an open source community as we can.

    link/append: In Blender, you can have your scene's blend file reference the contents of another blend file. If you have a recurring character, it can exist in its own blend file, but referred to by many other files. This makes file saving/loading faster, and there is only one model to change, and the changes will be reflected everywhere. This is called linking. Appending is just like File|Merge in Daz Studio; it loads a copy into your scene and now that copy is independent of the original.

    almanac: My term to mean a blend file that only exists to hold all of the materials you've converted, bought, or otherwise accrued.

    pack: Blender's File|External Data|Pack option collects all of the data the blend file needs and places them into the blend file, making the blend file self contained. You can then move the blend file, or share it, and there won't be any fuschia colored objects :) This doesn't include things like Alembic files or simulation cache data, though.

    self-documenting: My tern again, just to mean that the material has a name that makes it obvious what it is.

    Again I thank you for explaining further. Just a little curious about the materials and your almanac term. Is this something like a material preset in DAZ Studio? I've been wondering if Blender has equivalents to the set of presets available for saving in DAZ Studio. Others include pose presets or character presets or Support Assets (morphs, etc.). I haven't yet seen any kind of library structure in Blender where these presets or characters might be saved.

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