Looking at the camera - automatic setting?

SkatingJesusSkatingJesus Posts: 66

Hi all,

My question is in the title: When I make some portrait, with the main character looking at the camera, I have to set up manually the eyes towards the camera, and sometimes, it can be a bit wrong , and giving at the end the feeling the character doesn't really look at the camera.

So, my question is: is there an automatic setting to make the character look straight at the camera?
When I try that on the individual eyes, it makes the eyes go wrong.

Thanks in advance!

Post edited by SkatingJesus on

Comments

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    Select the eye in the Scene Tab.

    Go to Parameters.

    Find Misc--Point At. Click on Point At and navigate to the camera. Repeat for the other eye.

    Remember that this points only the eye at the camera. You may need to adjust the position of the head afterward to make the eyes look natural (and not rolled up/down into the head too much).

  • SkatingJesusSkatingJesus Posts: 66
    edited December 1969

    I will try your solution.

    Thanks again for this precious help! :)

  • mCasualmCasual Posts: 4,607
    edited July 2014

    I will try your solution.

    Thanks again for this precious help! :)

    i made a free script to turn a character's face [ also optionally the neck chest abdomen hip may participate ]

    more recently i posted a free script to point the eyes at the current camera

    all this and more at https://sites.google.com/site/mcasualsdazscripts4/home

    http://www.daz3d.com/forums/discussion/242/

    http://www.daz3d.com/forums/discussion/42014/

    both can be used for 1 frame or for a range of frames

    https://www.youtube.com/watch?v=n7EDW5WxpT8&list=UUaZUbnoQhRMoSb_ShW81ONw
    =

    starestare.gif
    480 x 270 - 2M
    Post edited by mCasual on
  • JaderailJaderail Posts: 0
    edited December 1969

    An EYE rig is also a very useful prop to build yourself. In one of the older New User Contest's I posted a full tutorial on building a simple Eye rig, this rig is then set as the Point To target of the figures eyes and can be positioned in any scene to have the figures look exactly at what they should be looking at. No more staring off into nothing if they should be looking at something. I will try to find that post at a later time tonight and post a link to it as my time allows.

  • sfaa69sfaa69 Posts: 353
    edited December 1969

    I just realized that when I have Genesis or G2F eyes point at something, only the eyeballs move, unlike V4 where the eyelids move as well. This is a step backward and makes any eye movement look unrealistic. Is there some kind of fix for this?

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    sfaa69 said:
    I just realized that when I have Genesis or G2F eyes point at something, only the eyeballs move, unlike V4 where the eyelids move as well. This is a step backward and makes any eye movement look unrealistic. Is there some kind of fix for this?

    http://www.daz3d.com/forums/discussion/17890/

  • sfaa69sfaa69 Posts: 353
    edited December 1969

    Thank you, Mike, I don't know how I've gotten by so long without this. Spending more time buying than rendering, I suppose.

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