The Marvelous Bodysuits both have over 160 material zones

Just wanted to post a shout out and a thank you to Mada and Shox-Design for giving us a ton of material zones to work with in the Marvelous Bodysuits: 169 for G8M and 167 for G8F! They'll come in handy when it comes to designing superheroes and other character outfits.

Comments

  • MadaMada Posts: 2,016

    :D I went a bit overboard - can't wait to see what people create!

  • HylasHylas Posts: 5,069

    I wish the Marvelous Bodysuit for G8M had far more promo pics to show us its possibilities (and limits). I'm in the market for a good, versatile bodysuit but there are countless bodysuits out there, many of them free... so I need a little more convincing here.

  • EllessarrEllessarr Posts: 1,395

    it's really serious 160 materials zones ???? i was thinking it would be a joke lol, the outfit support around 160 different materials???? it would be really a big nightmare maybe in using in unreal or unity or other engine and i don't even know if they can support that much materials and it would be a big "load time" for all of that materials specially if each material is 4k or even 2k.

  • Mada said:

    :D I went a bit overboard - can't wait to see what people create!

    Friend of mine (another Daz artist) just said we'll take overboard over a single material zone any time, and I highly agree with that.

  • MadaMada Posts: 2,016
    Ellessarr said:

    it's really serious 160 materials zones ???? i was thinking it would be a joke lol, the outfit support around 160 different materials???? it would be really a big nightmare maybe in using in unreal or unity or other engine and i don't even know if they can support that much materials and it would be a big "load time" for all of that materials specially if each material is 4k or even 2k.

    It works fine in Daz Studio which is what it was designed for - as many materials zones as possible to create new outfits with different shader combinations. :)

    I believe that its actually easier to reassign surfaces directly in Daz Studio than trying to clean it up in Unreal or Blender after exporting. Adding a 2nd UVmap to outfits could be a future solution for just that purpose, however when you change matzones the poses to apply the materials won't work anymore and have to be loaded by hand (which is the case already once in another program so not that big of a deal).

    Does that sound like a useful solution?

  • EllessarrEllessarr Posts: 1,395
    Mada said:
    Ellessarr said:

    it's really serious 160 materials zones ???? i was thinking it would be a joke lol, the outfit support around 160 different materials???? it would be really a big nightmare maybe in using in unreal or unity or other engine and i don't even know if they can support that much materials and it would be a big "load time" for all of that materials specially if each material is 4k or even 2k.

    It works fine in Daz Studio which is what it was designed for - as many materials zones as possible to create new outfits with different shader combinations. :)

    I believe that its actually easier to reassign surfaces directly in Daz Studio than trying to clean it up in Unreal or Blender after exporting. Adding a 2nd UVmap to outfits could be a future solution for just that purpose, however when you change matzones the poses to apply the materials won't work anymore and have to be loaded by hand (which is the case already once in another program so not that big of a deal).

    Does that sound like a useful solution?

    wow to be clear i'm not saying which this wrong or hating it or something like that, but it's really something a little crazy for me to see something like that, while it would means a "awesome customization" no doubts at same time it would be a nightmare for exemple add that level of customization in game it would be a lot of a "burden" to the engine have to load all those zones and as told even worse if you try to use "4k or 2k" materials specially in "small zones". it's just something not so common to see lol, i was thinking in buy the 3 products but now i'm really not sure about it, not because of your fault or anything like that(i also have another issues which  is make me "hold a little before i can open my pocket again").

  • MadaMada Posts: 2,016

    oh no worries - trying to figure out the best way on making things compatible for more programs is good - I'm open to all suggestions and feedback why something is harder to use in another program :) always let me know

  • ChaosDrgnChaosDrgn Posts: 26
    I wish they had been labeled a bit better honestly and I seem to be missing the template for the fem version. I have...ideas...hehehe. Thank you all for making it.
  • I'm glad this thread got bumped up, i've never notcied these suits! Buying them now.

  • WebsoulWebsoul Posts: 221

    No links to the suits?
    Marvelous Bodysuit for G8M
    Marvelous Bodysuit for G8F

    They look great, might pick them up and use them with Toon Mom

  • Websoul said:

    No links to the suits?
    Marvelous Bodysuit for G8M
    Marvelous Bodysuit for G8F

    Man, and that's small pet peeve of mine too! I'll do better. lol 

  • edited June 2022

    Thanks @websoul  !
    I would have thought there would have been a store link before the 11th post into a thread for the Marvelous Bodysuit for Genesis 8 Female(s)....   But I can't tell you how many "gee... this whatchamacallit for Daz Studio is just about the best thing ever" and there will be absolutely no link. 
    Marketing 101....

    Post edited by pjwhoopie@yandex.com on
  • ChaosDrgnChaosDrgn Posts: 26

    Question for the group about it, possibly a small complaint.

    How do you get rid of the No Mouth selection? I did something yesterday that got rid of the hood and the mouth was still morphed, covered whatever. I ended up having to just kill the figure and restart it again because I couldn't find a Add Mouth or a slider to turn it off in the panels.

  • I just picked up this suit after seeing this thread but I have a question for @Mada; is there a way to smooth the seams between surfaces? Some of the surfaces have a hard edge (like on the torso, arms and legs) that ruins the illusion of a seamless suit. They are almost all at the points where a morph adds detail. Otherwise, it's the exact thing I was looking for.

  • MadaMada Posts: 2,016

    ChaosDrgn said:

    Question for the group about it, possibly a small complaint.

    How do you get rid of the No Mouth selection? I did something yesterday that got rid of the hood and the mouth was still morphed, covered whatever. I ended up having to just kill the figure and restart it again because I couldn't find a Add Mouth or a slider to turn it off in the panels.

    I don't remember there being a No Mouth, it sounds like it got hidden in surfaces instead? I used conditional grafts to hide polygons and apply HD morphs at the same time to give it a rounded edge.

    solisphotography said:

    I just picked up this suit after seeing this thread but I have a question for @Mada; is there a way to smooth the seams between surfaces? Some of the surfaces have a hard edge (like on the torso, arms and legs) that ruins the illusion of a seamless suit. They are almost all at the points where a morph adds detail. Otherwise, it's the exact thing I was looking for.

    Sadly yes on shiny shaders that does show up - I would do it a totally different way today - that was in the very early days of HD, the first item I used it on in fact.
    Things to try - switch between smoothing modes and see if one of them improves it, or try turning off smoothing completely.

  • Mada said:

    ChaosDrgn said:

    Question for the group about it, possibly a small complaint.

    How do you get rid of the No Mouth selection? I did something yesterday that got rid of the hood and the mouth was still morphed, covered whatever. I ended up having to just kill the figure and restart it again because I couldn't find a Add Mouth or a slider to turn it off in the panels.

    I don't remember there being a No Mouth, it sounds like it got hidden in surfaces instead? I used conditional grafts to hide polygons and apply HD morphs at the same time to give it a rounded edge.

    solisphotography said:

    I just picked up this suit after seeing this thread but I have a question for @Mada; is there a way to smooth the seams between surfaces? Some of the surfaces have a hard edge (like on the torso, arms and legs) that ruins the illusion of a seamless suit. They are almost all at the points where a morph adds detail. Otherwise, it's the exact thing I was looking for.

    Sadly yes on shiny shaders that does show up - I would do it a totally different way today - that was in the very early days of HD, the first item I used it on in fact.
    Things to try - switch between smoothing modes and see if one of them improves it, or try turning off smoothing completely.

    Thanks for getting back to me so quickly. I'm sure I can work around it but I understand how it goes. I do love all the material zones though. It's exactly what I've been looking for. If you ever make an updated version I will be the first in line to buy it
  • ChaosDrgnChaosDrgn Posts: 26

    Mada said:

     

    I don't remember there being a No Mouth, it sounds like it got hidden in surfaces instead? I used conditional grafts to hide polygons and apply HD morphs at the same time to give it a rounded edge.

     

    I'm seeing Two No Mouths so I'm going to try again in a minute.

    image

    Screenshot 2022-07-01 200912.png
    308 x 150 - 41K
  • MadaMada Posts: 2,016

    I think that is an actual geograft and in that case you select it in the scene tab and delete it from there :)

  • ChaosDrgnChaosDrgn Posts: 26
    Mada said:

    I think that is an actual geograft and in that case you select it in the scene tab and delete it from there :)

    And I can admit my bad. I couldn't find a way to replicate what happened and yes it is a geograft. Far as I know I could have had it in and not been able to find it in the list or who knows. I'll be in the corner now if anyone wants me
  • MadaMada Posts: 2,016

    heh - no worries - glad its working for you now! :)

Sign In or Register to comment.