The Marvelous Bodysuits both have over 160 material zones
![Janus3003](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/625/nUXXQZHKEMCGT.jpg)
in The Commons
Just wanted to post a shout out and a thank you to Mada and Shox-Design for giving us a ton of material zones to work with in the Marvelous Bodysuits: 169 for G8M and 167 for G8F! They'll come in handy when it comes to designing superheroes and other character outfits.
Comments
:D I went a bit overboard - can't wait to see what people create!
I wish the Marvelous Bodysuit for G8M had far more promo pics to show us its possibilities (and limits). I'm in the market for a good, versatile bodysuit but there are countless bodysuits out there, many of them free... so I need a little more convincing here.
it's really serious 160 materials zones ???? i was thinking it would be a joke lol, the outfit support around 160 different materials???? it would be really a big nightmare maybe in using in unreal or unity or other engine and i don't even know if they can support that much materials and it would be a big "load time" for all of that materials specially if each material is 4k or even 2k.
Friend of mine (another Daz artist) just said we'll take overboard over a single material zone any time, and I highly agree with that.
It works fine in Daz Studio which is what it was designed for - as many materials zones as possible to create new outfits with different shader combinations. :)
I believe that its actually easier to reassign surfaces directly in Daz Studio than trying to clean it up in Unreal or Blender after exporting. Adding a 2nd UVmap to outfits could be a future solution for just that purpose, however when you change matzones the poses to apply the materials won't work anymore and have to be loaded by hand (which is the case already once in another program so not that big of a deal).
Does that sound like a useful solution?
wow to be clear i'm not saying which this wrong or hating it or something like that, but it's really something a little crazy for me to see something like that, while it would means a "awesome customization" no doubts at same time it would be a nightmare for exemple add that level of customization in game it would be a lot of a "burden" to the engine have to load all those zones and as told even worse if you try to use "4k or 2k" materials specially in "small zones". it's just something not so common to see lol, i was thinking in buy the 3 products but now i'm really not sure about it, not because of your fault or anything like that(i also have another issues which is make me "hold a little before i can open my pocket again").
oh no worries - trying to figure out the best way on making things compatible for more programs is good - I'm open to all suggestions and feedback why something is harder to use in another program :) always let me know
I'm glad this thread got bumped up, i've never notcied these suits! Buying them now.
No links to the suits?
Marvelous Bodysuit for G8M
Marvelous Bodysuit for G8F
They look great, might pick them up and use them with Toon Mom
Man, and that's small pet peeve of mine too! I'll do better. lol
Thanks @websoul !
![](https://gcdn.daz3d.com/p/56885/i/marvelous-bodysuit-for-genesis-8-females-02-daz3d.jpg)
I would have thought there would have been a store link before the 11th post into a thread for the Marvelous Bodysuit for Genesis 8 Female(s).... But I can't tell you how many "gee... this whatchamacallit for Daz Studio is just about the best thing ever" and there will be absolutely no link.
Marketing 101....
Question for the group about it, possibly a small complaint.
How do you get rid of the No Mouth selection? I did something yesterday that got rid of the hood and the mouth was still morphed, covered whatever. I ended up having to just kill the figure and restart it again because I couldn't find a Add Mouth or a slider to turn it off in the panels.
I just picked up this suit after seeing this thread but I have a question for @Mada; is there a way to smooth the seams between surfaces? Some of the surfaces have a hard edge (like on the torso, arms and legs) that ruins the illusion of a seamless suit. They are almost all at the points where a morph adds detail. Otherwise, it's the exact thing I was looking for.
I don't remember there being a No Mouth, it sounds like it got hidden in surfaces instead? I used conditional grafts to hide polygons and apply HD morphs at the same time to give it a rounded edge.
Sadly yes on shiny shaders that does show up - I would do it a totally different way today - that was in the very early days of HD, the first item I used it on in fact.
Things to try - switch between smoothing modes and see if one of them improves it, or try turning off smoothing completely.
I'm seeing Two No Mouths so I'm going to try again in a minute.
I think that is an actual geograft and in that case you select it in the scene tab and delete it from there :)
heh - no worries - glad its working for you now! :)