anyone know if I can correct her 'pixelated' look?

ToobisToobis Posts: 969
edited September 2020 in The Commons

I imported her anime head from another program (pic) but she looks too blocky and pixelated :( can this be fixed in Daz at all where her face is made to be more smoother looking? or not possible.

screenshot_20200908_024032.jpg
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Post edited by Toobis on

Comments

  • TaozTaoz Posts: 9,979
    edited September 2020

    If it had been all quads SubD or a Smoothing Modifier might have worked, but since it seems to contain tris also it probably won't.

     

    Post edited by Taoz on
  • One posibility, you can go into the surfaces tab.  If it's got the default surface shader, then towards the bottom there is a parameter called "smooth". and one below it called "angle."

    Daz defaults to smooth: on and angle: 89.9.  If angle is set to 0 or smooth is set to off, you'll get the sharp edges on the polygons like you see in your image.

     

  • maybe add subdivision 

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