Converting characters from Genesis 3 to Genesis 8 that use head and body morph addon's
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Hi
I have a couple of charcters by Saiyaness that are Genesis3 that i would like to convert to Genesis8 will the character convertors here on the store be able to do that as they both use the Genesis3 female head and body morph packages? I dont have them (as i should read the small print before buying things i suppose...) anyway would i need to buy them to convert them ??? I do have the Genesis8 female head and body morphs packages.
The characters in question are
https://www.daz3d.com/ceridwen-and-fantasy-skins-for-genesis-3-female (credit card poised)
https://www.daz3d.com/imari-for-genesis-3-female
Hopefully i am making sense :)
Thank you
Post edited by Pitmatic on
Comments
I have Ceridwen and use X transfer, which I like very much.
I'll just test it out to see how it does.
Edit
Transferred without issues in about 6 minutes.
The materials, if you're not aware, will copy over easily enough too; or you can find a shader you like and manually change the textures to Ceridwens.
That would be great thanks and that would be testing without the G3 morphs ?
I am trying to be efficient with my money (whats left of it)
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Also how does XTransfer compare to this https://www.daz3d.com/character-converter-from-genesis-3-female-to-genesis-8-female as it says it also copies base materials and is it a problem if it does not? I suppose my question is will my G3 character pop up along with the all the other G8's and will i be able to apply the g3 characters makeup and stuff as though it was just a G8 charcter?
I don't know, but I like Zev0's products and their customer service, so tend to favour them when there are multiple products.
You could load G3. screen shot the various slider settings of how the shape was created and repeat in G8; the morphs used look the same as come with G8, so it is likely that a very close likeness can be obtained. I expect it would take a while: up to an hour, but do that and copy and paste the materials and you have the character on G8. How close the shapes will be will depend on their being no or little custom morph out side of the sliders. Zeroing all the morphs not named Ceredwen will give you an idea - but take a few minutes.
Copying base materials is trivial; literally copy and paste from one to another via the surface settings tab
Except you can't do that if you don't own G3 Head and Body Morphs. You don't see what sliders are being used if you don't have the sliders.
Is there a way to find out what G3 Head and Body Morph sliders a character uses without actually having G3 Head and Body Morphs?
I too am in the same boat as Pitmatic and have asked myself the same question... I don't own G3 Head and Body Morphs, but I do own the G8 equivalents (as well as XTransfer).
Imari is really tricky with XTransfer because there are no morph sliders for those shapes, and that's how XTransfer works. I don't remember how I eventually got her to work, but there was a lot of trial and error. The good news is that you can simply apply the Imari shapes to G8F.
Not now the .duf files are encrypted.
I'd recommend the G3 head and body morphs by Daz, even for those just using G8, cause you never know.
Pardon?
That no longer works on my machine, nor does the male version. They just produce an error message when trying to launch them. I don't think it's anything I've done, they used to work well.
In addition to Richard's general "huh?", what were you responding to with this comment? I just now applied Imari's morphs to a G8F without issue.
AFAIK Dufs can always* be converted to readable text just run it through the batch converter tab in DS and uncompress them
*I've actually done a lot of experimenting with this, as I recently have gone down the rabbit hole of manually editing dufs in notepad++ (Its infinitely faster if you're creating a bunch of material presets where just the image texture names change) Stuff that Daz considers proprietary will remain scrambly (you can only read parts of the uncompressed dufs for hd morphs or dforce hair) but everything else is completely readable and even for dforce hair and hd morphs the information that does not directly relate to the proprietary elements is readable (you could still manualy change the location of the dial in the parameters if you had some weird urge to do so)
You can open the morph file with something like wordpad or notepad++ It will list all the used morphs and their strengths (I actually have Ceridwen and checked and successfully opened it) If you get gibberish it is compressed and you need to run the file through the batch converter (its a tab in studio)
the file location will be content/data/daz 3d/genesis 3/female/saiyaness/ceridwen (or if its a different figure whatever the file equivalent is) since I specifically went diving "Ceridwen Face is the unique morph data so if you open that its a bunch of vectors which will not be helpfull to you "Ceridwen Head" will contain all the morphs used and their values though I wont say its the nicest thing to read. Reankly the gen 3 head morphs are on sale I think the cost of them is worth the time you will spend doing this.
Hm, I tried this and it seems hit and miss.
I opened Drako's head and indeed, I can see that he uses 100% Drako and 50% Ivan.
Then I opened Rex' body, but I can't see what morphs he uses... it's not gibberish, but I can't see the information. I can see that he uses 100% Rex, but he's also supposed to use some other morphs.
Nevermind, I now see that I have to open the files under data/daz 3d (as you said, I just didn't read properly) and not under people.
Thanks for the info!
OK
i got it working but i cheated and got the G3 body and face morphs so i now have a G8 Imari now i need to figure out the whole materials thing as she has a ton of materials.
Forgive my ignorance but why cant the materials carry over as well so they appear as smart content like everything else?
Sorry i should have made this bit clearer if i dont use the filter up come the G3 materials but it would be nice if i could get it to show the materials through G8 smart content
You can apply G3 materials directly to G8. That may be why these utilities don't copy the materials: it's just not needed, excepting that most G3 core figures have their own UVs, which is a separate issue. In order for it to show up as a G8 material, all you have to do is save it as a material preset.
Godrig I can live with that, the main thing is now i can use my G8 content on her and point and click the materials so I am happy and when Ceridwen is on sale again I will get her too now I know what to do.
Thanks everyone for you help