Does Daz Studio have a baker for UVMap textures?
in The Commons
Does Daz Studio have a baker for UVMap textures?
For example, Lets say I create a square pattern in another program. I apply the pattern to the torso material zone of a figure in the surfaces tab of Daz Studio. I adjust glossy settings, etc, and load a matching bump or normal map. I increase the horizontal and vertical tile settings in the surfaces tab.
Can Daz Studio bake/export the resulting tiled textures corresponding to the UVmap so that in the future I need only load the map and leave the tiling at 1?
If so, how/where?
Comments
Shader Baker, I think, though it's not a feature I've seriously used. It has a tab in the Surfaces pane