Does Daz Studio have a baker for UVMap textures?

Does Daz Studio have a baker for UVMap textures?

For example, Lets say I create a square pattern in another program.  I apply the pattern to the torso material zone of a figure in the surfaces tab of Daz Studio.  I adjust glossy settings, etc, and load a matching bump or normal map.  I increase the horizontal and vertical tile settings in the surfaces tab. 

Can Daz Studio bake/export the resulting tiled textures corresponding to the UVmap so that in the future I need only load the map and leave the tiling at 1?  

If so, how/where?

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