Does Daz have a mirror function?

edited July 2014 in Daz Studio Discussion

Hello All,

Pretty new to Daz and I have a couple of questions ...

1) I have found the perfect hair piece ... if it were flipped. So I am wondering if there is any sort of mirror function?

2) I have a custom texture that I have saved out from a previous Daz project, but it only wants to apply it's self to the actor (in my case a basic Genesis male model). Any suggestions on how to apply it to the hair and other accessoires?

I have googled these, but not with a lot of success, so any and all help would be greatly appreciated

Post edited by amanda.carrington on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited July 2014

    1) try x-scaling the hair to -100% - if it's got bones you may have triuble with adjusting them, but for simple hair at least that should work. You will almost certainly need to enable Show Hidden Parameters from the Parameters pane option menu (the lined button in the top corner, or right-click the pane's tab) to get the individual scale controls.

    2) Is this a generic material set up? If not you may well find it won't apply well to items with different UVs, but you can try by selecting a single surface with the material (Surface Selection tool or just use the Surfaces pane) and saving a Shader preset (File>Save as>Shader Preset0; you can then select all of the surfaces you want the material on and double-click the preset.

    Post edited by Richard Haseltine on
  • Aave NainenAave Nainen Posts: 1,108
    edited December 1969

    Have a look at this forum post:

    http://www.daz3d.com/forums/discussion/30989/

  • KeryaKerya Posts: 10,943
    edited December 1969

    1) try z-scaling the hair to -100% - ...

    Sorry - isn't it the x-axis scaling?

  • edited December 1969


    2) Is this a generic material set up? If not you may well find it won't apply well to items with different UVs, but you can try by selecting a single surface with the material (Surface Selection tool or just use the Surfaces pane) and saving a Shader preset (File>Save as>Shader Preset0; you can then select all of the surfaces you want the material on and double-click the preset.

    Cheers for the help - I will give that a try and get back to you

    I did try doing what you suggested and saved the shader as a preset - and I can apply it to the model/actor but it dosen't apply to the accessories or the hair - Any ideas what I am or am not pressing?

  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited December 1969

    Kerya said:
    1) try z-scaling the hair to -100% - ...

    Sorry - isn't it the x-axis scaling?

    Oops, indeed - let me edit my post so as not to mislead any later readers.

  • Richard HaseltineRichard Haseltine Posts: 102,291
    edited December 1969


    2) Is this a generic material set up? If not you may well find it won't apply well to items with different UVs, but you can try by selecting a single surface with the material (Surface Selection tool or just use the Surfaces pane) and saving a Shader preset (File>Save as>Shader Preset0; you can then select all of the surfaces you want the material on and double-click the preset.

    Cheers for the help - I will give that a try and get back to you

    I did try doing what you suggested and saved the shader as a preset - and I can apply it to the model/actor but it dosen't apply to the accessories or the hair - Any ideas what I am or am not pressing?

    Are you sure you saved a Shader preset, not a Materials preset? And that you had the surfaces on the model you wanted to apply the saved preset to selected (and the model itself selected - I forgot to say that as the Surface Selection tool does it for you) when applying it?

  • edited December 1969

    Got another question - I have messed up the face of another genesis model and want to reset the settings.
    I've found how to reset the whole body (he has gone from beefy meat cake to weedy man), but i was wondering if there is anyway you can reset just the face

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