just use dufs to build directory?
My Daz drive and content library are huge and even though I have base directories by categories, I still need to simplify stuff.
---
As best I understand for any product I need the duf and the ping image.
the duf tells daz where the items are.
---
So I could take a folder name My Favorite stuf
copy and paste all the duf files for the items I want into it
and then had that folder as a base directory and remove all the other folders from the content library
---
the items the dufs point to will all be the the same place.
I'll just have a lot less product in my content library
and yet if I find I really need something out of the airplane folder or left handed gothic cooking utensil folders and I can just turn that folder back on as a directory in the content library when I need it?
Comments
As long as the asset files (Data folder) and textures (Runtime) are in the correct relative location in anothr content directory I would expect thast to work - though I'm not sure it would gain you anything.
the options are un-installing a lot of stuff or duplicating some duf/ping combos into a new folder making it a base directory and removing some of the other folders from their status as base directories
plus I figure I should be able to clean up some of the 5 and 6 deep nestings to find stuff
---
I'll feed back on how it goes
---
when Daz creates the content library .. it reads the established directories
But the links to the actual data are out of the duf rather than the content lib so as long as the data is in the path stated they should be found.?
---
so if I don't need anything but a duf for the content llbrary to function then I should need the data runtimes etc in an active content library?
The .duf files use relative paths - the location of the file within the content directory - otherwise they wouldn't work on different systems. If the files are no longer in a content directory they will not be found.