Unity to DAZ and back
Xellosz
Posts: 742
Hi,
Anyone tried how easy it is to push things from unity to Daz and back? I found some nice deal on UModeler: 3D Modeling in Unity and would be interested if someone has prior experience with DAZ -> Unity, Unity->DAZ workflow before I buy it.
I have some experience with Hexagon and UModeler seems to be similar to it, but it's updated. I have high hopes and would be happy if someone could confirm my expectations.
ps: I know there is still no DAZ->Unity bridge but seeing how many bridges we got in the last months, I'm expecting improvement on that part too.
Post edited by DAZ_Rawb on
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As far as I know, current bridges works one way - Daz Studio to the program supported by the bridge,
I am also waiting for Daz to Unity bridge, with great hope.
I have purchased UModeler long time ago, but have not explored it yet.
You could test ProBuilder included with Unity for free, to see how it goes with exports from Unity to Daz Studio.
Thx I'll try it.
You might try this package for the FBX Exporter
https://docs.unity3d.com/Packages/com.unity.formats.fbx@2.0/manual/index.html
"The FBX Exporter package provides round-trip workflows between Unity and 3D modeling software. Use this workflow to send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back again, with minimal effort."
Probably there will be a lot of hangups that are DAZ related
I've just wonder, how is it going with the experiments from Unity to Daz Studio?
I have played recently with UModeller and found it quite intuitive, so I like it.
There are tools in it for easily creating the stairs and make holes in the meshes.