Four (4) Arms for Genesis 8

Has anyone done a 4 armed character for Genesis 8 Male/Female? I believe one was done a long time ago for Genesis 2 or maybe it was Genesis. Just wondered if there was a current one available. Thanks!

Comments

  • Noah LGPNoah LGP Posts: 2,617

    There is a creature at RH.

  • RawArtRawArt Posts: 5,952

    There was never a proper geografted version made (for a few reasons)

    But I did see that a PA is working on a something as a work around...not sure what stage that one is at

  • Is that posted somewhere? I'd like to follow the progress.

  • Noah LGPNoah LGP Posts: 2,617
    edited May 2022

    Genesis geograft wasn't as good as standalone figures like RuntimeDNA Bruizer or Mechazar's Dark Lord.

     

       

    Post edited by Noah LGP on
  • Noah LGPNoah LGP Posts: 2,617
    edited September 2020
    RawArt said:

    There was never a proper geografted version made (for a few reasons)

     

    Maybe the figure should be a standalone figure compatible with Genesis 8 like DzFire's Cyborg Generation 8

    Post edited by Noah LGP on
  • Thanks. Wasn't exactly looking for a creature per se. Was wanting something where I could build an alien out of it.

  • DripDrip Posts: 1,206

    Thanks. Wasn't exactly looking for a creature per se. Was wanting something where I could build an alien out of it.

    Same here, I'd love something like this to make some alien figures. But, after some theorizing, I figure a developer would want to make a custom skeleton for something like that as well, to make some sensible connection for the extra arms, instead of just stacking two pairs of shoulders on top of each other. I actually wouldn't even mind if a second (or third) pair of arms turned out to be smaller, or even moved slightly forward towards the belly/chest to make it happen properly. And then would come the next problem: outfits. As awesome as many sci-fi and fantasy outfits are, most don';t really support extra arms, so such a special morph (or geograft, or even custom model) would need some custom outfits to make it a success. Some generic yet extremely bodysuit for starters..

    Some developers here might consider such a figure as an awesome interesting project, but they still wouldn't do it, because it'd be a huge hassle, and pretty niche. Not necessarily something that would put bread on their table, and as such, not something they can afford to spend time on.

  • Noah LGPNoah LGP Posts: 2,617
    edited September 2020

    ... ...

    Post edited by Noah LGP on
  • There's an unofficial discord where some people talk about this and other topics, but there's no running dialogue about a certain PA's four-armed work.

    (The PA in question did post an image or two of WIP... but he's also working on other stuff, as PAs often do. It's not "Daz Four Amred PAs Discord", in any case, so if you're only looking for 4 armed Michael 8, then you'll largely be disappointed.)

    I think this still works (with this link taken from another discussion here):
    https://discord.gg/hjGSPZW
     

  • Oso3DOso3D Posts: 15,041
    edited September 2020

    Yeah, I'm working on something along these lines, using the multiple characters parented trick plus a bunch of morphs and whatnot.

    I'm really early in the process and have a bunch of ideas how to pull off various effects.

    There are advantages and disadvantages to going geograft vs. added parented items, I'm seeing how far I can go with the second option.

    (Note: these WIPs have zero postwork, other than maybe a little brightness adjustment)

     

    4blue2.jpg
    1000 x 1000 - 146K
    Ceremony 4 arm.jpg
    1000 x 1000 - 183K
    Mummy 4 arm.jpg
    1000 x 1000 - 153K
    Post edited by Oso3D on
  • Looks awesome!

     
  • JOdelJOdel Posts: 6,288

    The problem with this kind of character is that you can't put clothes on them. I had a horendous time kitbashing a Woggle-Bug for a publiction project several years back. Still haven't seen a better option than what I ended up with.

  • Noah LGPNoah LGP Posts: 2,617
    edited September 2020

    I think about something like 2 Genesis 8 figures

    • Part 1 : Head, neck, shoulders and arms
    • Part 2 : Shoulders, arms, body and legs

    It would need a morph and an opacity map for the transition and porbably some adjusted JCM for the pectoral and back muscles.

    The 2 parts would be fully compatible with any morphs, poses and skin maps.

     

    Post edited by Noah LGP on
  • Noah LGPNoah LGP Posts: 2,617
    edited September 2020

    There is also another style, arms "plugged" on the back like Asura

    Post edited by Noah LGP on
  • LeanaLeana Posts: 11,817
    edited September 2020
    Noah LGP said:
    The 2 parts would be fully compatible with any morphs

    Except that it's not possible. If you add a morph to the original figure you need to create a matching morph for the geograft, it can't "inherit" it automatically to get the same result as on the original arms.

    Post edited by Leana on
  • Noah LGPNoah LGP Posts: 2,617
    edited September 2020
    Leana said:
    Noah LGP said:
    The 2 parts would be fully compatible with any morphs

    Except that it's not possible. If you add a morph to the original figure you need to create a matching morph for the geograft, it can't "inherit" it automatically to get the same result as on the original arms.

     

    Genesis 8 figure parent of Genesis 8 figure  isn't possible ?

    Post edited by Noah LGP on
  • Oso3DOso3D Posts: 15,041

    Centaur is a geograft. If you want it like a geograft, it's not a figure parent, it's a geograft. Centaur 7 and 8 work specifically because the range of morphs is fairly limited. If somebody came out with a new horse morph, it's not going to work on Centaur body. (Like Tane, the cow, and the gnu)

    So what you are asking for is impossible, thus what I laid out above.

    Either you go with a geograft and limit the range of morphs and skins, OR you go with a parented option and have to deal with limitations of the seam and flow of the figure.

     

  • Noah LGPNoah LGP Posts: 2,617
    edited September 2020

    Okay , I thought Centaur was a parented item instead of geograph. That was a bad example.

    Post edited by Noah LGP on
  • Noah LGPNoah LGP Posts: 2,617
    edited September 2020

    ... ...

    Post edited by Noah LGP on
  • Noah LGPNoah LGP Posts: 2,617
    edited May 2022

    I found another example. It seems four arms add-on is possible only with standalone figures.

    https://www.daz3d.com/baryolax-expansion

     

    Post edited by Noah LGP on
  • Richard HaseltineRichard Haseltine Posts: 102,374

    Noah LGP said:

    I found another example. It seems four arms add-on is possible only with standalone figures.

    https://www.daz3d.com/baryolax-expansion

    Any figure could havea  four arm geoGraft, but any figure wiould then need morphs and textures matched and merged.

  • DripDrip Posts: 1,206

    Richard Haseltine said:

    Noah LGP said:

    I found another example. It seems four arms add-on is possible only with standalone figures.

    https://www.daz3d.com/baryolax-expansion

    Any figure could havea  four arm geoGraft, but any figure wiould then need morphs and textures matched and merged.

    Not to mention: custom clothing. It may work for monster like figures that aren't supposed to wear anything, but a 4-armed martian in a spacesuit would already require a custom spacesuit.

  • WillowRavenWillowRaven Posts: 3,787

    I found a few at render hub ...

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,513

    actually what is needed is a morph and visibility preset that can be applied to a separate figure turning it into a pair of arms only which can be placed anywhere along the abdomen.

    then it could also wear matching clothing that the hierarchical visibility settings can be applied to

  • Noah LGPNoah LGP Posts: 2,617
    edited June 2022

    Richard Haseltine said:

    Any figure could havea  four arm geoGraft, but any figure wiould then need morphs and textures matched and merged.

    This is certainly too much difficult to handle due to the unlimited possibilities of Genesis 8.

    Maybe something like ThePhilosopher's LIFE Android 2.0 for Genesis 8.1 Male , a character with a head compatible with Genesis 8.1 morphs but with its own body and textures.

     

    When tail and wings are created, it doesn't matter if their textures will match to any existing textures.

     

    Post edited by Noah LGP on
  • Richard HaseltineRichard Haseltine Posts: 102,374

    WendyLuvsCatz said:

    actually what is needed is a morph and visibility preset that can be applied to a separate figure turning it into a pair of arms only which can be placed anywhere along the abdomen.

    then it could also wear matching clothing that the hierarchical visibility settings can be applied to

    The problem with that is generally texture seams, unless there are maps made specially for the connected figure 9and even there, without hiding and grafting the seam line would move as the figures were posed).

  • HoppittyHoppitty Posts: 473

    Oso3D said:

    Yeah, I'm working on something along these lines, using the multiple characters parented trick plus a bunch of morphs and whatnot.

    I'm really early in the process and have a bunch of ideas how to pull off various effects.

    There are advantages and disadvantages to going geograft vs. added parented items, I'm seeing how far I can go with the second option.

    (Note: these WIPs have zero postwork, other than maybe a little brightness adjustment)

     

    Those look amazing! 

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