Four (4) Arms for Genesis 8
GRFK DSGN Unlimited
Posts: 1,091
in The Commons
Has anyone done a 4 armed character for Genesis 8 Male/Female? I believe one was done a long time ago for Genesis 2 or maybe it was Genesis. Just wondered if there was a current one available. Thanks!
Comments
There is a creature at RH.
There was never a proper geografted version made (for a few reasons)
But I did see that a PA is working on a something as a work around...not sure what stage that one is at
Is that posted somewhere? I'd like to follow the progress.
Genesis geograft wasn't as good as standalone figures like RuntimeDNA Bruizer or Mechazar's Dark Lord.
Maybe the figure should be a standalone figure compatible with Genesis 8 like DzFire's Cyborg Generation 8
Thanks. Wasn't exactly looking for a creature per se. Was wanting something where I could build an alien out of it.
Same here, I'd love something like this to make some alien figures. But, after some theorizing, I figure a developer would want to make a custom skeleton for something like that as well, to make some sensible connection for the extra arms, instead of just stacking two pairs of shoulders on top of each other. I actually wouldn't even mind if a second (or third) pair of arms turned out to be smaller, or even moved slightly forward towards the belly/chest to make it happen properly. And then would come the next problem: outfits. As awesome as many sci-fi and fantasy outfits are, most don';t really support extra arms, so such a special morph (or geograft, or even custom model) would need some custom outfits to make it a success. Some generic yet extremely bodysuit for starters..
Some developers here might consider such a figure as an awesome interesting project, but they still wouldn't do it, because it'd be a huge hassle, and pretty niche. Not necessarily something that would put bread on their table, and as such, not something they can afford to spend time on.
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There's an unofficial discord where some people talk about this and other topics, but there's no running dialogue about a certain PA's four-armed work.
(The PA in question did post an image or two of WIP... but he's also working on other stuff, as PAs often do. It's not "Daz Four Amred PAs Discord", in any case, so if you're only looking for 4 armed Michael 8, then you'll largely be disappointed.)
I think this still works (with this link taken from another discussion here):
https://discord.gg/hjGSPZW
Yeah, I'm working on something along these lines, using the multiple characters parented trick plus a bunch of morphs and whatnot.
I'm really early in the process and have a bunch of ideas how to pull off various effects.
There are advantages and disadvantages to going geograft vs. added parented items, I'm seeing how far I can go with the second option.
(Note: these WIPs have zero postwork, other than maybe a little brightness adjustment)
Looks awesome!
The problem with this kind of character is that you can't put clothes on them. I had a horendous time kitbashing a Woggle-Bug for a publiction project several years back. Still haven't seen a better option than what I ended up with.
I think about something like 2 Genesis 8 figures
It would need a morph and an opacity map for the transition and porbably some adjusted JCM for the pectoral and back muscles.
The 2 parts would be fully compatible with any morphs, poses and skin maps.
There is also another style, arms "plugged" on the back like Asura
Except that it's not possible. If you add a morph to the original figure you need to create a matching morph for the geograft, it can't "inherit" it automatically to get the same result as on the original arms.
Genesis 8 figure parent of Genesis 8 figure isn't possible ?
Centaur is a geograft. If you want it like a geograft, it's not a figure parent, it's a geograft. Centaur 7 and 8 work specifically because the range of morphs is fairly limited. If somebody came out with a new horse morph, it's not going to work on Centaur body. (Like Tane, the cow, and the gnu)
So what you are asking for is impossible, thus what I laid out above.
Either you go with a geograft and limit the range of morphs and skins, OR you go with a parented option and have to deal with limitations of the seam and flow of the figure.
Okay , I thought Centaur was a parented item instead of geograph. That was a bad example.
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I found another example. It seems four arms add-on is possible only with standalone figures.
https://www.daz3d.com/baryolax-expansion
Any figure could havea four arm geoGraft, but any figure wiould then need morphs and textures matched and merged.
Not to mention: custom clothing. It may work for monster like figures that aren't supposed to wear anything, but a 4-armed martian in a spacesuit would already require a custom spacesuit.
I found a few at render hub ...
actually what is needed is a morph and visibility preset that can be applied to a separate figure turning it into a pair of arms only which can be placed anywhere along the abdomen.
then it could also wear matching clothing that the hierarchical visibility settings can be applied to
This is certainly too much difficult to handle due to the unlimited possibilities of Genesis 8.
Maybe something like ThePhilosopher's LIFE Android 2.0 for Genesis 8.1 Male , a character with a head compatible with Genesis 8.1 morphs but with its own body and textures.
When tail and wings are created, it doesn't matter if their textures will match to any existing textures.
The problem with that is generally texture seams, unless there are maps made specially for the connected figure 9and even there, without hiding and grafting the seam line would move as the figures were posed).
Those look amazing!