Rename Bones and Hierarchy
SombraGames
Posts: 16
How to rename the bones' names and modify the Genesis 3 and 8 hierarchy to be compatible with Paragon Mannequin skeletons?
Post edited by SombraGames on
Comments
These can be done with the Joint Editor tool
I think this is an Unreal engine question
I did it in UE4 simply by retargetting the Paragon skeleton to the UE Mannequin myself
The best way I learned to retarget Paragon in Advanced Locomotion System V4.
Export the character in FBX
Create the pose in Blender
Reimport
Duplicate the ALS_Mannequin_Skeleton
Click on the mesh and go to Skeleton / Assing Skeleton and complete the missing bones to finally retarget
However it is only perfect because the names of the bones and hierarchy are very similar. I tried to do it with the skeleton daz and it will be a lot of work to redo the poses and curves of the arms. The legs were good.