Rename Bones and Hierarchy

SombraGamesSombraGames Posts: 16
edited September 2020 in Freebies

How to rename the bones' names and modify the Genesis 3 and 8 hierarchy to be compatible with Paragon Mannequin skeletons?

Post edited by SombraGames on

Comments

  • These can be done with the Joint Editor tool

  • I think this is an Unreal engine question

    I did it in UE4 simply by retargetting the Paragon skeleton to the UE Mannequin myself

  • SombraGamesSombraGames Posts: 16
    edited September 2020

    I think this is an Unreal engine question

    I did it in UE4 simply by retargetting the Paragon skeleton to the UE Mannequin myself

    The best way I learned to retarget Paragon in Advanced Locomotion System V4.
    Export the character in FBX
    Create the pose in Blender
    Reimport
    Duplicate the ALS_Mannequin_Skeleton
    Click on the mesh and go to Skeleton / Assing Skeleton and complete the missing bones to finally retarget
    However it is only perfect because the names of the bones and hierarchy are very similar. I tried to do it with the skeleton daz and it will be a lot of work to redo the poses and curves of the arms. The legs were good.

    Post edited by SombraGames on
Sign In or Register to comment.