Khemsit 'normal' G8 female with improvements?

I purchased Khemsit8 and I like 'her' very much. Bending, muscle contraction for G8 are things I like a lot.

Being not that technical, I do have a question:

as this is G8, would it be possible to set all parameters to zero and get a basic g8 female, To which I could then apply other settings myself, or via a purchased character, and this without losing said bending improvements, muscle contraction etc etc?

thanks for your answer.

Comments

  • LeanaLeana Posts: 11,842
    edited September 2020

    Features like "More realistic bending" and "muscle contraction" listed on Khemsit product page are part of Genesis 8 compared to G3, not features added with Khemsit. In fact you'll find the exact same list on the product page for every "Name 8" figure.

    Post edited by Leana on
  • nicsttnicstt Posts: 11,715

    I purchased Khemsit8 and I like 'her' very much. Bending, muscle contraction for G8 are things I like a lot.

    Being not that technical, I do have a question:

    as this is G8, would it be possible to set all parameters to zero and get a basic g8 female, To which I could then apply other settings myself, or via a purchased character, and this without losing said bending improvements, muscle contraction etc etc?

    thanks for your answer.

    G8F is the base figure; all female figures that are part of G8 are a morph of G8F. They all share the properties that G8 has.

    V4 is a base figure. V8 is a morph of G8F

  • so, in your opinion, there is no difference at all with any other G8 character?

    Then why the much higher price tag?

     

  • nicsttnicstt Posts: 11,715
    edited September 2020

    No difference? In the functionality: it isn't opinion, there isn't any difference.

    I will add a caveat; it will depend on the individual morphs used, and how well any custom corrective morphs for any particular character work. But, subjectively, I don't see any. The majority of corrective morphs seem to work accross characters - when using generic morphs to dial-spin a character.

    (Edit: Joint correctives and others are inherrent in G8 so no difference, but I believe my caveat above still applies.)

    It is perfectly possible to obtain unique looking characters just by dial-spinning morphs; the greater the selection the easier it is to get some variation.

    so, in your opinion, there is no difference at all with any other G8 character?

    Then why the much higher price tag?

     

     

    Core figures are always more expensive; I think rediculously so, but that's just my opinion.

    Why?

    No idea on the real reason; the argument on the forums used to be that they came with different UVs due to varying body shapes, which resulted in extra work. I never liked that arguement.

    IMO, although it is verifiable with a few minutes search, you don't need different UVs for different shapes, only need to paint the textures on the new shape. UVs are how a 3D model is split in to sections so they can be textured.

    https://www.daz3d.com/george-for-genesis-8-male

    Is one link that suggests the UV argument is wrong. A widely different body size, yet he works fine with default UVs. It doesn't mean that a charcter based on G8 wouldn't need custom or extra UV spaces but they seem to come in the shape of 'geocrafted' items (horns and tails).

    Post edited by nicstt on
  • While it's true that the maps can be painted onto the model with any UVs, if there is marked stretching of the surface due to the morph then the effectrive resolution of the map will be reduced in that area. Whether dealing with that via a new UV set, given that few people need the full resolution of the maps, is perhaps open to question.

  • nicsttnicstt Posts: 11,715
    edited September 2020

    While it's true that the maps can be painted onto the model with any UVs, if there is marked stretching of the surface due to the morph then the effectrive resolution of the map will be reduced in that area. Whether dealing with that via a new UV set, given that few people need the full resolution of the maps, is perhaps open to question.

    Indeed, which perhaps explains why George came with 6k torso textures. It's a much larger skin area.

     

    Post edited by nicstt on
  • Thanks.
    I have a much better idea of what is actually happening.

     

  • xyer0xyer0 Posts: 6,062
    edited September 2020

    so, in your opinion, there is no difference at all with any other G8 character?

    Then why the much higher price tag?

     

    I have found Core Figures (Genesis 3 link) to be of a markedly higher skin and morph quality---in most cases---than PA characters, one consistent exception being bluejaunte (but his girls have to stick together or remain alone since they shame other skins that walk in). Though there are more than a couple of Core Figure skins that I wish they'd handed over to a master to finish---it's well-done specular maps that usually make the skins pop---I'm always excited to get another opportunity for closeup-ready skin.

    I own them all, and they are my first stop when auditioning a character for a story, especially males. I change them so that they don't look the same, but I've found that the more extensively I morph, the less expressive I can make the character's face. Now that we have so many great Core Figures to work with, I no longer have to complain about a lack of multiple out-of-the-box top shelf skins, though I would still love some more male skins on the level of Dain, Dasan, Kwan, Nix, and Floyd (although Holt, Ashan, Jonathan, Valentino, and Vladimir are great too).

    The G8 Female Core Figures cover a lot of bases, and there are almost twenty that I would rank as 5-star. Daz is giving us exactly what we asked for: non-idealised type diversity.

    Post edited by xyer0 on
  • nicsttnicstt Posts: 11,715
    xyer0 said:

    so, in your opinion, there is no difference at all with any other G8 character?

    Then why the much higher price tag?

     

    I have found Core Figures (Genesis 3 link) to be of a markedly higher skin and morph quality---in most cases---than PA characters, one consistent exception being bluejaunte (but his girls have to stick together or remain alone since they shame other skins that walk in). Though there are more than a couple of Core Figure skins that I wish they'd handed over to a master to finish---it's well-done specular maps that usually make the skins pop---I'm always excited to get another opportunity for closeup-ready skin.

    I own them all, and they are my first stop when auditioning a character for a story, especially males. I change them so that they don't look the same, but I've found that the more extensively I morph, the less expressive I can make the character's face. Now that we have so many great Core Figures to work with, I no longer have to complain about a lack of multiple out-of-the-box top shelf skins, though I would still love some more male skins on the level of Dain, Dasan, Kwan, Nix, and Floyd (although Holt, Ashan, Jonathan, Valentino, and Vladimir are great too).

    The G8 Female Core Figures cover a lot of bases, and there are almost twenty that I would rank as 5-star. Daz is giving us exactly what we asked for: non-idealised type diversity.

    My understanding is that we're talking about how the morphs work, and the bends work, not how characters are but together. We all have those we prefer. All of them operate as a child of G8.

  • Of course, the PAs who do the Daz base figures also do their own figures, sometimes bundled with other base figures.

    It's really just figuring out which PAs fit the work you're trying to do, I guess. Many do excellent work, so you just figure out ways to make the wishlist (and the content library) more manageable.

    I know I have my own biased opinions and ideas about what makes "good", and what makes "good for the things I'm trying to do at the moment."

  • HylasHylas Posts: 5,073
    edited September 2020
    xyer0 said:

    so, in your opinion, there is no difference at all with any other G8 character?

    Then why the much higher price tag?

     

    I have found Core Figures (Genesis 3 link) to be of a markedly higher skin and morph quality---in most cases---than PA characters, (...)

    Can't say I agree. It's true that many Core Figures are of high quality (I think there's some duds amongst them too) and some PA characters aren't quite on that level, especially if you're going for photo realism. But just to give a few examples where I find a PA character to be as strong as - in some cases stronger than - their rough core character equivalent:

    Vernon - Lucas

    Vivy - Kanade

    Ai - Mei Lin

    Oshun - Monique

    Dark Guard - Vladimir

    Anderson - Christian

    Anakku - Tika

    Hanler - Owen

     

    Don't get me wrong, I love many of the DAZ core figures! And I appreciate that the company is putting some effort into offering some diversity in ages and ethnicities.

    But I think the price of DAZ core figures is inflated to make the inevitable discount look more juicy than it really is. It's just marketing. Better to think of their full price as about 20$ and mentally adjust the discount accordingly.

     

    Post edited by Hylas on
  • nicsttnicstt Posts: 11,715

    Some of the core characters have especially good textures; it seems, however, that they don't always show off to their best at default.

    Hylas said:
    xyer0 said:

    so, in your opinion, there is no difference at all with any other G8 character?

    Then why the much higher price tag?

     

    I have found Core Figures (Genesis 3 link) to be of a markedly higher skin and morph quality---in most cases---than PA characters, (...)

    Can't say I agree. It's true that many Core Figures are of high quality (I think there's some duds amongst them too) and some PA characters aren't quite on that level, especially if you're going for photo realism. But just to give a few examples where I find a PA character to be as strong as - in some cases stronger than - their rough core character equivalent:

    Vernon - Lucas

    Vivy - Kanade

    Ai - Mei Lin

    Oshun - Monique

    Dark Guard - Vladimir

    Anderson - Christian

    Anakku - Tika

    Hanler - Owen

     

    Don't get me wrong, I love many of the DAZ core figures! And I appreciate that the company is putting some effort into offering some diversity in ages and ethnicities.

    But I think the price of DAZ core figures is inflated to make the inevitable discount look more juicy than it really is. It's just marketing. Better to think of their full price as about 20$ and mentally adjust the discount accordingly.

     

    But I would also agree that some of the non-core characters are as good as any of Daz's and better at times.

    I would also agree that they are priced out of proportion to the rest.

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