Bubble Suit question

This product is on sale, so I purchased it. It's really nice and has the most realistic bubbles.

https://www.daz3d.com/bubble-suit-for-genesis-8-plus-33-shaders

However, rather than using them as a suit, I just wanted to have a bubble here and there in the sky. But I see know way, even with the prop, of using the bubbles except in a group which I believe is using UltraScatterPro to position the bubbles.

Any way to use a bubble by itself?

 

Screenshot (634).png
1907 x 919 - 2M

Comments

  • fred9803fred9803 Posts: 1,564

    The realism is probably down to the shaders used. You could possibly use this product and transfer the shader/s to them. Like in eveything else, your scene lighting will ultimately determine how good they look.

  • SevrinSevrin Posts: 6,310

    You could just create a sphere primitive and apply the included shader.

  • nemesis10nemesis10 Posts: 3,501
    von Hobo said:

    This product is on sale, so I purchased it. It's really nice and has the most realistic bubbles.

    https://www.daz3d.com/bubble-suit-for-genesis-8-plus-33-shaders

    However, rather than using them as a suit, I just wanted to have a bubble here and there in the sky. But I see know way, even with the prop, of using the bubbles except in a group which I believe is using UltraScatterPro to position the bubbles.

    Any way to use a bubble by itself?

     

    Oh, I think the simpliest is to create a primitive or five, apply the shaders from the product (I bought it too and love it) to the surfaces of the primitives,  pose them as you will,  create a null and in the Scene Tab, drag the primitives into the null, and save it.  Now you can place  your little bubbles where you like, insert several of them at different orientations.  I highly recommend adding a glancing side light for extra sheen. 

  • fred9803fred9803 Posts: 1,564

    The sphere primitive was my first thought but it's low rez and not really spherical enough if you want to do close-up work. That will show up as light reflects off the surface.

  • vonHobovonHobo Posts: 1,706
    fred9803 said:

    The realism is probably down to the shaders used. You could possibly use this product and transfer the shader/s to them. Like in eveything else, your scene lighting will ultimately determine how good they look.

    Thanks. I did what you suggested and it worked!

    I had two different DAZ magic products with crystal balls, so I just applied the shaders to the crystal balls and presto!

    The crystal balls are in the foreground, and the Bubble Suit standalone prop (many bubbles) is in further back in the render. I can't tell them apart. :)

    https://www.daz3d.com/z-wicked-sorcery--prop-poses-and-expressions-for-genesis-8-female-and-mabel-8
    https://www.daz3d.com/it-s-magic

     

    Bubbles.png
    669 x 677 - 904K
  • vonHobovonHobo Posts: 1,706
    nemesis10 said:
    von Hobo said:

    This product is on sale, so I purchased it. It's really nice and has the most realistic bubbles.

    https://www.daz3d.com/bubble-suit-for-genesis-8-plus-33-shaders

    However, rather than using them as a suit, I just wanted to have a bubble here and there in the sky. But I see know way, even with the prop, of using the bubbles except in a group which I believe is using UltraScatterPro to position the bubbles.

    Any way to use a bubble by itself?

     

    Oh, I think the simpliest is to create a primitive or five, apply the shaders from the product (I bought it too and love it) to the surfaces of the primitives,  pose them as you will,  create a null and in the Scene Tab, drag the primitives into the null, and save it.  Now you can place  your little bubbles where you like, insert several of them at different orientations.  I highly recommend adding a glancing side light for extra sheen. 

    Thank you for the suggestion. I just used a crystal ball prop that I already had and applied the bubble suit shaders. They are beautiful!

     

  • SevrinSevrin Posts: 6,310
    fred9803 said:

    The sphere primitive was my first thought but it's low rez and not really spherical enough if you want to do close-up work. That will show up as light reflects off the surface.

    You just need enough divisions and to add SubD.

  • vonHobovonHobo Posts: 1,706
    Sevrin said:
    fred9803 said:

    The sphere primitive was my first thought but it's low rez and not really spherical enough if you want to do close-up work. That will show up as light reflects off the surface.

    You just need enough divisions and to add SubD.

    Thanks! That would work also. But since I already have the crystall balls I figured it's a shortcut. :)

     

  • vonHobovonHobo Posts: 1,706

    Thanks everyone!

  • fred9803fred9803 Posts: 1,564

    von Hobo is now happy with his balls as we should all be. I wouldn'y play with SubD when it's not necessary, just going to increase your render times.

  • vonHobovonHobo Posts: 1,706
    fred9803 said:

    von Hobo is now happy with his balls as we should all be. I wouldn'y play with SubD when it's not necessary, just going to increase your render times.

    Thanks a bunch! :)

     

  • SevrinSevrin Posts: 6,310
    fred9803 said:

    von Hobo is now happy with his balls as we should all be. I wouldn'y play with SubD when it's not necessary, just going to increase your render times.

    If they look like spheres, they already have SubD applied, so that ship has sailed.

Sign In or Register to comment.