what is the 'correct' order when it comes to creating Daz characters?

Not characters from nothing but ones worked on from G3/G8 figures often imported into Blender to use. Some questions....

Is there a set order you must follow when it comes to creating a character in Blender from an imported figure from Daz that you plan to import back into Daz eventually completed? what I mean by this is would it be more beneficial or would it complicate things to do it in the order of creating all the body and face morphs first then afterwards doing textures shaders etc etc or is it imperative you do it in a certain order. What is your brief process if its ok asking. (don't have to answer of course)

Am hoping to hear from someone who is experienced with this. Thanks.

Comments

  • 3Diva3Diva Posts: 11,749
    edited September 2020

    I THINK what you're trying to ask is: "What is the Blender to Daz Studio workflow for creating Genesis 8 Characters?"

    I wish I could help though, I don't know how to use Blender. I do know that people who create characters often have their own preferred way of doing things, as some PAs like to create the textures FIRST and then create the morphs, others prefer to create the morphs first and then create the textures. It really comes down to personal preference and just what YOU, personally, find works best for you. I think it also depends on what type of character you're creating. I think when it comes to people, the order doesn't matter QUITE so much, but with creatures, you're probably more likely to have an easier time if you do the morphs first and then create the textures based on the morph.

    Post edited by 3Diva on
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