Newbie question: Hair exporting issue

federicopelatfedericopelat Posts: 1
edited September 2020 in New Users

Hello !
I've been stuck with quite a ridiculous issue for a few hours now, exerytime I export a posed character to fbx the hair is completely off (it looks like its set to its default position). I've tried this with different hair / figures to make sure it wasn't specificaly an asset that was causing trouble without luck.. which is really weird because I don't ever recall having this problem before.
Any pointers would be appreciated ! smiley

 

Mod Edit    I mage removed due to nudity.   As this thread explains,  black bars are not suitable.

Post edited by Chohole on

Comments

  • Export to what? Is it dForce hair or modelled hair? Are you merging the fitted item's skeletons with the base figure (in export options)? Are you including the hair morphs in the export ruiles?

  • federicopelatfedericopelat Posts: 1
    edited September 2020

    (Sorry for nudity issue Chohole, next attachments will follow the rules)

    Hello Richard,

    I'm trying to export to c4d using the fbx format (Bridge plugin is also reproducing the same issue) and I just noticed that the eyelashes are also affected. The hair is dForce indeed and for the export rules I'm using the default rules, am I supposed to manually add all of these "not used" elements to the rules for export ? 
     

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    Post edited by federicopelat on
  • GordigGordig Posts: 10,051

    When I've exported dForce hair into C4D, it comes in as splines, so it's odd that you're getting the full mesh. 

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