Cartoonized vs Toon Boy/Girl

I'm really interested in creating some comic-style renders and I've been looking at PedroFurtadoArts' Cartoonized and Joe Quick's Toon Boy/Girl/Dad/Mom since they seem to match the style I'm looking for.

So, I'm hoping anyone who has one/both would be able to recommend it and maybe give some tips on their experiences with it. 

Thank you!

Comments

  • GordigGordig Posts: 10,191

    I love Joe Quick's toon characters, but there are a couple things to keep in mind about them. The kids have ENORMOUS heads, which can play havoc on any hairs you might want to put on them. Toon Girl has a couple hair fit morphs built in, and Toon Boy might as well, but a lot of hairs won't fit right unless you manually parent and scale them, rather than trying to autofit. Similarly, their highly exaggerated proportions mean that you'll need to pose them differently than other characters. One time I was setting up a scene with Toon Boy, then decided to use a less cartoony character, so I dialed Toon Boy out and the pose was drastically different than what I'd set up. I've found that the toon morphs are somewhat resistant to extreme expressions as well. These are all pertinent to the child characters, but the adults, being much less exaggerated, don't have these issues, at least to nearly the same extent. 

  • evacynevacyn Posts: 975
    Gordig said:

    I love Joe Quick's toon characters, but there are a couple things to keep in mind about them. The kids have ENORMOUS heads, which can play havoc on any hairs you might want to put on them. Toon Girl has a couple hair fit morphs built in, and Toon Boy might as well, but a lot of hairs won't fit right unless you manually parent and scale them, rather than trying to autofit. Similarly, their highly exaggerated proportions mean that you'll need to pose them differently than other characters. One time I was setting up a scene with Toon Boy, then decided to use a less cartoony character, so I dialed Toon Boy out and the pose was drastically different than what I'd set up. I've found that the toon morphs are somewhat resistant to extreme expressions as well. These are all pertinent to the child characters, but the adults, being much less exaggerated, don't have these issues, at least to nearly the same extent. 

    Cool - thank you! Do you have to spend a lot of time getting the clothing to fit as well?

  • GordigGordig Posts: 10,191

    Not that I can recall. Clothing seems to work pretty effortlessly. The biggest problem with hair is that the proportions between the head and neck/shoulders are so out of whack compared to a regular human that hair that hangs down even a little bit will sharply dive toward the tiny neck. Some hairs also kind of disappear into the head as well. Mind you, these are not problems exclusive to these figures, and can be seen on other toon characters with especially large heads, but these kids have probably the most exaggeratedly huge noggins in Dazland.

  • nonesuch00nonesuch00 Posts: 18,320

    They are both good.

    The Cartoonized is more flexible as it has more individial morphs to make cartoons unique so it's more useful for making caricatures unique enough to still be recognized as real individuals. So you could say it's more a realistic toon style.

    The Joe Quick's Toon Boy/Toon Girl/Toon Dad/Toon Mom when you apply the morphs that make them in levels above 60% really start looking all alike and you are almost 100% dependent then on hair, clothing, skin and eye color to make them unique characters. That's sort of the point though of cartoons to generalize stereotypes into "every person" type characters. 

    I have them both and using other morph products or even those 2 products in combination with each other it's pretty easy to make both unique to the story you are making.

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