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Excellent additions mschack, Khoe, Stezza, and Wendy. I am impressed.
testing ambient+haze+gamma
rendered in less than 2 minutes
another try with cloudy fog as environment lighting source
a 3' render
I would like to show a result here with Gemini of the replacement figure for Genesis 8.1. It works very well. I've learned so much in such a short amount of time through the forum here. Thank you all. The latest discovery has been to improve skin texture and shine, etc. Thanks :)
Nice render!
Hi Gemini! Wow, that's a nice scene Khoe has put you in - and you look fit for such a place.
Fare you well, Princess of the Wilds!!! :)
Nice job Khoe!
Magaremoto, wow, 36" filled with pixels!!! And using Cloudy Fog as an ambient light source to boot.... must have taken a bit of time to render, eh?
Took 10 hours to render. It was worth it to me. :) I've tried a lot, but all results have not been good. Do you have another solution?
hmm.. I read that as 3 minutes ...
@ dartanbeck and stezza: it took only 3 minutes (fast lighting quality); carrara is very fast to render optimized maps, much less with parametric shaders.
This one took 12 minutes in an effort to tweak the right sss on G3 and G8. a little bit more contrast in post
A new render with Harper and clotings vor Genesis 8.1
it works fine with Harper.
Well, my solutions aren't for everybody, I'm sure. I've been crafting my workflow toward fast renders for animation for a very long time, and am only beginning to start testing the waters going the other way - slower, more realistic/believable, etc.,
The way that I normally would work for fast animation renders is to not use things like Sky Light (global illumination) or Indirect lighting, though many others do use them.
I also light my scenery just to light the scenery - not worrying about the character. In this phase, I'm only looking for making the scenery look good for what I want.
Mostly like this (though this is for indoor scenes)
Then I work on the character in its own scene and light him or her Only - not worrying about the scenery. Like this:
Then I either bring the saved scenery file into the character scene, or bring the saved character scene into the scenery scene - whichever works best for what I'm doing, and render them all together that way.
For my movie work, I actually render both scenes separately and bring them together in post, like this:
That's how I work to keep my render times low. My scenery scenes often take far less than a minute per frame if I render them without the character, and my character scenes usually render in about a minute per frame without the scenery - and even sometimes with the scenery as well.
Rosie, on the other hand, can take between a minute and a half to more than five minutes per frame, depending on how close the camera is.
I'm certainly no longer opposed to having longer render times, since I'm away from my computer so much. Just let it render while I'm away. But this is a formula that has been working with, and I have been happy with the results for what I'm intending to do, so I take the new render time savings (because of the better computer) and just try to get more done.
My goal has never been to make realism, but to make something that is fun to watch. So now is the hard part - editing the story to something I like so I can put all of the renders together to make a complete work that I can be proud of.
By the way... I really love your renders! I really do!
In fact, the beginning of the Character Design video above shows a screen capture of Carrara rendering an interior star ship scene with nine animated characters. It zips along pretty good, considering that's an older style of scene setup and lighting for me (I just opened it and rendered to get that screen capture and final result to follow)
Thought I would try a little show reel, get my feet wet in Hitfilm anyway... You've all seen these probably.
A few Carrara renders - YouTube
liked and subscribed
Thanks!
Me too, actually. I even commented :) Nice work, mschack.
"Is there no one else? IS THERE NO ONE ELSE?!!" (trying to come up with a corny title lol)
video
been revisiting some old stuff
Two Pelicans
That's what the missus said......hmmm
Furry Pup
I realized that for all my experiments with Carrara hair, I never once put fur on an animal before. It was so easy! Way easier than making a human hairstyle, maybe 10 min or so and bam, done. :)
Furry friends lounging.
nice fur buddies
Excellent furries!
Nicely done, Jonstark, especially the ape guy!
testing haze and DOF
"The House of Seville" is now posted to Youtube
https://www.youtube.com/watch?v=JGdSqzZjJH0
This was mostly animated 2008 - 2011. 18 minutes long. I believe it was ambitious for its time. It won an award at Philafilm 2012: The Philadelphia International Film Festival. I have written an article explaining the Youtube Age Restriction at:
https://iafilm.co.nz/shell.aspx?tint=2&areaDir=Public&subdir=1.%20Movies&file=Why%20Age%20Restriction.htm
Our follow-up is nearing completing after 8 years. "Brave Love" is filmed with live actors, mostly wirh green screens with the world of the movie created with Carrara and related tech.
cool story jcalder
Woodland Dancer with a freebie texture in a freebie temple
a bouquet not a sword
Nice