help whit character from different game

hi i have a q  i have  a character from a different game    i have try to  get geneses 8  to be 100%  same sizes so i can use morphing so clothes fit whit out  more work      so  is it possibol first to get my character work whit morphing or is it some easy way to get  daz characters to be same sizes     i am only after  clothes  from daz to fit my character    if anyone like do this  for me i would hire that person 

Comments

  • What are you wanting to do? Convert game clothing to work in Daz Studio, ot take Daz Studio clothing into a game? Check the license terms for the game if you are trying to extract clothing, if you want to use DS content in a game then - if it's not just for your own, local, use - you need Interactive Licenses for the content. If you want to fit game clothing to a Genesis figure then you need to adjust it to fit the figure - most easily in a 3D modelling application, but you could use dForms and other tools in DS then export as OBJ and reimport (to bake the chnages into the model) before using the Transfer Utlity (Edit>Figure>Transfer Utility) to do the basic rigging.

  • What are you wanting to do? Convert game clothing to work in Daz Studio, ot take Daz Studio clothing into a game? Check the license terms for the game if you are trying to extract clothing, if you want to use DS content in a game then - if it's not just for your own, local, use - you need Interactive Licenses for the content. If you want to fit game clothing to a Genesis figure then you need to adjust it to fit the figure - most easily in a 3D modelling application, but you could use dForms and other tools in DS then export as OBJ and reimport (to bake the chnages into the model) before using the Transfer Utlity (Edit>Figure>Transfer Utility) to do the basic rigging.

    most i am to get geneses looking like my character whit right seetings   i have try put my charcter over geneses and change settings on geneses but its rl tricky   

     

     

Sign In or Register to comment.