Custom strand hair moves off body whenever I move parent model's XYZ translation
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This is a copy and paste from my last post as only one person answered and didn't know the problem. I still need help fixing this problem.
I finally learned how to make custom hair for my characters, which is great cause there is nothing that exists that would suffice otherwise. After playing around with the model I notice that the hair floats off when I move the model up and down, left and right, and back and forth. What is up with that? It's like the translation speed/distance of the hair is twice of that of the model. Is there a easy fix or did I not to something right during hair creation? Note that it's just fine if I pose the head forward, back, any which way. The yellow strand markers in veiwport stick with the model like I want. This is all in Iray using strand based hair straight from the hair editor.
Please tell me how to fix this, I spent 8 hours trying to get this perfect for my models.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/76/981d3470efaa3ebb53421cabe20a5e.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/76/981d3470efaa3ebb53421cabe20a5e.png)
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![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/78/ed8c58dd1762d33c872f97b045895e.png)
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Comments
I did know the problem.
I said dont parent it.
If you think unparenting didnt work, go to parameters and zero the translations
Select the strand-based hair in the scene and under the Parameters tab (under general) - look for Misc - make sure the “Fit To” is enabled for your character. Just had the same problem
oh and a p.s - make sure it's parented to the head :)
pps - thanks to @lilweep
Umm, SBH shouldnt be parented otherwise any transformations will be doubled...
Having "Fit to" selected with the correct item is enough.
You can put SBH in a group, but transformations of the group should be at 0,0,0
mwah! still new at this sbh hair thing so learning as I go. Thanks